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Dee Y

X-Wing Tester
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Everything posted by Dee Y

  1. If Fifth Brother (TIE v1) attacks with Mag-Pulse Warheads, and the attack hits, resolve the Mag-Pulse effects as soon as this is determined (during Step 4: Neutralize Results). This includes the canceling of results portion of the ability. After the Neutralize Results step, you may resolve Fifth Brother's ability, which adds a critical hit. The defender suffers this critical hit during the Deal Damage step.
  2. Use large ship costs to determine the cost of Advanced Sensors and Passive Sensors on the Suppressor. Be advised that specific huge ship costs may be implemented in future points updates.
  3. From the RR: "Q: How do fuse markers (pg. 11) interact with Mines? A: If a ship would move through and/or overlap a fused Mine, one fuse marker is removed from the mine and it does not detonate, even if the ship remains physically on top of the mine after the fuse marker is removed." The "and/or" covers this situation; the fuse marker is removed and the mine does not detonate.
  4. No: "Some ship abilities can have “Action:” headers. These are called ship ability actions. These actions are not on a ship’s action bar." The TIE/se Bomber's ship ability boost is white, and discrete from the red boost on the action bar.
  5. No, Whirlwind's (TIE Whisper) ability consists of two separate clauses: 1) You may remove any number of jam tokens, then 2) you may gain 1 focus token for each enemy ship that has you in its [front arc]. You may resolve neither, one, or both of those clauses.
  6. Kazuda Xiono (Fireball) first receives the stress token as a cost of resolving the red action granted by Poe Dameron's (Resistance Commander, T-70 X-Wing) ability. He then clears the stress token during the Check Difficulty step of the SLAM's maneuver.
  7. Both. As Electro-Chaff Clouds have been deemed to be neither friendly nor enemy, the player who overlaps the Cloud "caused the ship to gain the jam token".
  8. From the Rules Reference: "Q: If an effect says that a ship "loses a shield" (or "loses shields"), has that ship suffered damage? A: No. While suffering damage does cause a ship to lose shields (if applicable), if an effect causes a ship to lose one or more shields directly, it has not suffered damage."
  9. Yes, Han Solo (Rebel, Modified YT-1300) triggers his reroll ability every time you roll dice. This applies to Lando Calrissian (crew) and R2-D2 (crew). Note, however, that C-3PO (crew) triggers only off of rolls, and not rerolls, so the interaction you describe is not valid.
  10. The defender loses 1 shield, then suffers the damage. Plasma Torpedoes' shield loss occurs at the end of of step 4: Neutralize Results, once it has been determined that the attack hits. Then remaining results are dealt in step 5: Deal Damage.
  11. No. The first time a ship becomes tractored each round, the player whose effect applied the tractor token(s) may barrel roll or forward boost that ship. This does not remove the tractor token(s).
  12. No, the "highest printed unmodified primary weapon value" for a HWK-290 is 2. Attacks granted by upgrades (Moldy Crow, in this case) are not considered when calculating Final Salvo value.
  13. The player whose ship overlapped the Electro-Chaff Cloud determines which green token or lock is removed/broken.
  14. Yes. Marg Sabl Closure: "After you fully execute a maneuver, if you moved through an obstacle..." Move through: "A ship moves through an object if the template is placed on that object when the ship moves." Marg Sabl Closure only checks to see if the template is placed on the obstacle; the final position of the ship is irrelevant.
  15. Yes, Deathfire (TIE Bomber) would be able to attack twice in this scenario. Nash Windrider's (TIE Interceptor) ability triggers during Aftermath step 6a: Resolve any of the defending player’s abilities that trigger after a ship defends or is destroyed, excluding abilities that grant a bonus attack. This would enable Deathfire to engage at the current initiative step, and be able to attack due to simultaneous fire. However, prior to that engagement, Deathfire's ability triggers during step 6d: Resolve any of the defending player’s abilities that trigger after a ship defends or is destroyed that grant a bonus attack.
  16. Scenario 1: No, the ship does not suffer the effect of the obstacle as it does not move through or overlap that obstacle again. Scenario 2: Yes, the ship would suffer the effect of the obstacle, as it moves through the obstacle.
  17. The player whose ship overlapped the Electro-Chaff Cloud determines which green token or lock is removed/broken.
  18. Electro-Chaff Clouds are neither friendly nor enemy, and thus do not interact with Feedback Ping.
  19. From the FAQ: Q: If a ship equips an upgrade that alters one of its values (such as agility), how does this affect variable cost upgrades? A: Other upgrades are ignored when calculating variable costs, and the base values of the ship are used.
  20. An Aethersprite equipped with Delta-7B still pays 8 points for R2 Astromech.
  21. Yes, while Cluster Missiles' bonus attack ignores the [LOCK] requirement, it is still a special attack with the [LOCK] requirement.
  22. No, Independent Calculations replaces Networked Calculations, rendering ships ineligible to be coordinated by DBS-32C's (Hyena-Class Droid Bomber) ability.
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