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Everything posted by Dee Y
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No, Snap Shot specifies that an enemy ship must be the target.
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Hate & Chancellor Palpatine crew timing
Dee Y replied to j-man's topic in Star Wars: X-Wing Rules Questions
Hate occurs before Palpatine. Hate occurs in step 5 of attack (Deal Damage). Chancellor Palpatine occurs in step 6 (Aftermath). -
ST-321 timing with boost/barrel roll
Dee Y replied to Genghis97's topic in Star Wars: X-Wing Rules Questions
The ST-321 lock acquisition occurs after the coordinated ship performs (or fails) the coordinated action. That action is part of Coordinate (step 3). ST-321 resolves after that, and you would thus measure from the post-boost position of the coordinated ship. -
Yes, as long as the range requirement is met, and the Force is paid. Kanan Jarrus (VCX-100): "After a friendly ship at range 0-2 fully executes a white maneuver, you may spend 1 [Force] to remove 1 stress token from that ship." Furthermore, if a ship executes a white maneuver onto or through a debris cloud, Kanan would be able to remove the ensuing stress, permitting that ship to take their Perform Step action.
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Seismic Charges and Proximity Mines Interaction
Dee Y replied to Skystar's topic in Star Wars: X-Wing Rules Questions
You are correct. Proximity Mines are not obstacles, and do not interact with Seismic Charges. -
All tokens accompany ships into reserve. Circular tokens are removed during the End Phase. When a ship in reserve is placed in the play area, any tokens on the ship accompany it into play.
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Not quite. Ships do engage in descending initiative order, but all "At the start of the Engagement Phase" happen before ships actually engage, and enter the ability queue simultaneously. But yes, you may resolve Commander Malarus' (TIE/fo Fighter) ability, and then Muse's (TIE/fo Fighter) ability to remove the stress Malarus just gained.
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When a ship performs the reinforce action, it gains a reinforce token with either the fore or aft side faceup. When transferring or gaining a "matching" reinforce token, you must maintain the original orientation.
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No, the sequence in your example is not quite correct. The Aftermath rules ("after you perform an attack") are as follows: 6. Aftermath: Abilities that trigger after an attack are resolved in the following order. a. Resolve any of the defending player’s abilities that trigger after a ship defends or is destroyed, excluding abilities that grant a bonus attack. b. Resolve any of the attacking player’s abilities that trigger after a ship performs an attack or is destroyed, excluding abilities that grant a bonus attack. c. Resolve any of the defending player’s abilities that trigger after a ship defends or is destroyed that grant a bonus attack. d. Resolve any of the attacking player’s abilities that trigger after a ship performs an attack or is destroyed that grant a bonus attack. Applying this to your example: -The B-Wing attacks with Plasma Torpedo. (She should spend the lock as Weapon Systems Officer will grant it back.) -6b. Weapon Systems Officer resolves. -6d. The B-Wing has the opportunity to spend a lock to perform a bonus attack with Autoblasters (granted by Stabilized S-foils).
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Yes, Old Teroch's (Fang Fighter) ability does not have requirements nor costs, and is able to freely enter the ability queue.
- 1 reply
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- ketsu onyo
- old teroch
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Yes, Ciena Ree (TIE Interceptor) may add both abilities to the queue, then resolve them in your desired order.
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Finch Dallow's (MG-100 StarFortress) ability is a replacement effect which allows you to replace either or both of a double Thermal Detonators drop. -Yes, you may use Finch's ability on one of the Thermal Detonators. -Yes, you may use Finch's ability on both. -Yes, if you drop only 1 Thermal Detonator, you may use Finch's ability on it.
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Concussion bombs and replacement effect for dropping them
Dee Y replied to Elred's topic in Star Wars: X-Wing Rules Questions
Concussion Bomb's "must" forces you to spend a charge and drop the bomb using the 1-straight template. As you do so, you may use replacement effect abilities to alter that 1 template drop. -
Automated Target priority and Targeting Synchronizer
Dee Y replied to qually's topic in Star Wars: X-Wing Rules Questions
If the Jinata Security Officer (Scum Y-Wing) in this scenario chooses Ion Torpedo as the attack, it must declare enemy A as the defender, as it is the defender at the closest valid attack range. -
Joph Seastriker pilot ability
Dee Y replied to Malkavia's topic in Star Wars: X-Wing Rules Questions
Yes, damage is suffered one at a time. Each damage that causes Joph Seastriker (T-70 X-Wing) to lose a shield, triggers his ability. -
Autoblaster range3 for its bulleye
Dee Y replied to negroscuro's topic in Star Wars: X-Wing Rules Questions
My apologies! I should have understood. When attacking with Autoblasters, if the defender is in your bullseye arc, even if it is at range 3, you roll 1 additional die. -
-You may not rotate and gain stress if the tractor effect was your own. It must have been your opponent's. -The post-tractor rotate is always 90° to the left or right, not 180°. -I'm uncertain what this question is asking: "If the 90° rotation is done after a barrel roll slide, will it follow the barrel roll new position or the front/back pegs as usual?" -Yes, Ensnare permits the Nantex to tractor another (small base) ship. If this results in barrel rolling or boosting an opponent's ship, that ship may rotate 90° and gain a stress.
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Tel Trevura and Hull Upgrade
Dee Y replied to SilentFury's topic in Star Wars: X-Wing Rules Questions
Yes, if Tel Trevura (JumpMaster 5000) is equipped with Hull Upgrade, after using his ability, it would take 2 damage cards to destroy him. -
Dark Sidous coordination and linked actions
Dee Y replied to Ganon's topic in Star Wars: X-Wing Rules Questions
Yes, both abilities enter the ability queue, and you may resolve them in your desired order. You may: -Perform purple coordinate to boost a V-Wing, which triggers both the V-Wing's linked action and Darth Sidious' ability -Resolve the linked action (red lock) -Resolve Sidious, which gives the V-Wing another stress token, then a focus token- 1 reply
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- darth sidious
- chancellor palpatine
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Autoblaster range3 for its bulleye
Dee Y replied to negroscuro's topic in Star Wars: X-Wing Rules Questions
Autoblasters' attack range is 1-2. It is impossible to use it at range 3. -
When Boba Fett (Scum, Firespray) uses his pilot ability, he must reroll all chosen dice simultaneously.
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- boba fett
- dice modification
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