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Duke

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  1. When determining control of objective tokens for Fire Lanes, if line of sight from a hull zone to the token is obstructed by a ship or obstacle would a die be removed from the attack pool? Would this happen for each hull zone where line of sight is obstructed, or just once for that player's "combined attack pool"?
  2. When playing the Fire Lanes objective would a ship suffer the penalty of active Swivel-Mount Batteries on an adjacent hull zone when determining control of the objectives, and (for completeness) would they gain the benefit if they had it on the "attacking" hull zone?
  3. The Beam X weapon keyword states: When performing an additional attack with a Beam X weapon can the defending unit be closer than the minimum range of the weapon with the Beam X keyword (e.g. with the Overwhelming Barrage command card)?
  4. The Republic Immobilized Vehicle has Red Defense dice on its unit card, but none of the other Immobilized Vehicles seems to have any defense dice. Should all the Immobilized Vehicles have Red Defense Dice? Does their Heavy Armor also count as the Armor keyword (for Impact and cancelling all hit results) as well as preventing non-rear shots? These scenarios have been great fun, but Disabled Vehicle ends very quickly without defense dice and armor...
  5. The special rules for Suppression say that "a unit with suppression after rallying does not lose any actions – instead when a suppressed unit attacks, the player controlling the target unit may remove 1 die..." Do units that have one or more suppression tokens (whether or not suppressed) still improve their cover as normal (up to a maximum of 2)?
  6. In the Bring Down the Shields scenario, when one of the Attacker's units performs a Console Action it rolls 3 black attack dice and "if any of the results rolled match an uncovered slot on the Transmitter card, you may put a victory token on that slot." Can the player do this for each matching attack die (i.e. covering up to 3 slots in one action), or just once per action no matter how many dice match?
  7. In the Bring Down the Shields scenario units gain additional actions ("Console Actions" and "Transmitter Action"). When can a unit perform one of these actions? Does the unit need to be in base contact with the Console/Transmitter, or at/within a certain distance of it?
  8. The rules for Ensnaring Tentacles say that "the player who does not have a Control Token chooses and resolves" one of the Ensnaring Tentacles effects. If neither player has the Control Token do both players choose an Ensnaring Tentacles effect (Second Player going first as usual?) or does neither player get to choose an effect?
  9. The Summa-verminot can move backwards along the maneuver tool. How does this work and given that it has a yaw value of “I” at speed 1 and a yaw value of “-” at speed 2, at which joint would the "speed 1" yaw click go?
  10. If a ship (or squadron) overlaps an obstacle when do you resolve the effect of overlapping that obstacle?
  11. If a ship overlaps an obstacle while executing a maneuver can the ship resolve other effects that happen "after executing a maneuver" before resolving the effect of overlapping the obstacle? e.g. Can Demolisher land on an asteroid and shoot before it explodes?
  12. If the ship performs a more than one maneuver during its activation (through Engine Techs or Rift Ambush) must it finish resolving all the "after executing a maneuver" effects of the first maneuver before resolving any "after executing a maneuver" effects of the next maneuver? e.g. can Demolisher land on an asteroid, shoot, ET's onto a station, remove a damage from the station, and then not explode from the asteroid crit?
  13. When a ship with the Ignition [range] keyword places its targeting token it must be placed "within the range specified by its Ignition keyword." Is that range measured from the ship (including plastic), from any part of the hull zone associated with the special firing arc being used, or from just the parts of the hull zone within the special firing arc?
  14. While defending against an Ignition Attack, can the defender spend a Salvo defense token even though they will not be able to resolve its effect (e.g. to benefit from Adi Gallia's effect)? More generally, can a defender spend a defense token during the Spend Defense Tokens step of an attack even if they will be unable to resolve the effect of spending that token (as opposed to choosing not to resolve the effect, or resolving it to no effect - e.g. bracing 1 damage, containing an attack without a crit, or redirecting and choosing not to spread the damage)?
  15. When a ship that is overlapping a dust field traces line of sight as part of an attack, if the traced line passes over only a portion of the dust cloud that is not visible due to being underneath the attacking ship can that ship perform the attack? The attack is fine if it is the defender overlapping a dust field, When a ship traces line of sight to the defending hull zone of a ship that is overlapping a dust field but the traced line does not pass over a visible portion of that obstacle, the ship can perform that attack. and the attack would not be obstructed, While a ship is overlapping an obstacle and the attacking hull zone’s traced line of sight does not pass over a visible portion of that obstacle (or another obstacle or ship), that attack is not obstructed. but would the attack still be blocked by a dust field if line of sight was traced over a portion of the dust field beneath the attacking ship?
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