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Wayne

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Everything posted by Wayne

  1. Ferrosphere Paint Upgrade Restrictions: Resistance After an enemy ship locks you, if you are not in that ship's ,Bullseye arc that ship gains 1 stress token unless it chooses to break its lock. Errata (since rules reference 1.4): Abilty adjusted to allow counterplay what is the timing of this? If I have an initiative 6 ship and they get locked by a lower initiative ship, when its my turn to move can I move out of bulleseye arc and give my opponent a stress unless they remove the lock? due to the counter play errata sounds like it happens AFTER I move my High PS skill pilot..
  2. "While you perform an attack against a locked ship, after you roll attack dice, you may acquire a lock on the defender." Think i have asked this before but nothing shows up on search!! Anyway in the tie defender elite config. I target lock, then attack with a secondary canon. I roll attack dice then acquire a TL that I can then use on the Primary attack. is that correct? Also does snap shot trigger his ability? Thanks..
  3. During the System Phase, you may spend up to 2 Charges to drop that many Thermal Detonators using the [1 ] or [2 ] template. Each must be placed using a different template. my question is if i am only dropping one can i use the one OR TWO template? or is that reserved for only dropping TWO at a time?
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