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theharrypotter

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  1. How are we supposed to use the pdfs of the officially errata'd tie whisper bases? are we supposed to glue them onto the old cardboard?
  2. If a player choses to cancel a ships dice results (for instance, by using Munitions Failsafe), does this still count as the ship "performing an attack"? If so, do any triggers that occur after a ship performs an attack still count? Specifically I have in mind Torani Kulda using Cluster Missiles, getting a cruddy dice roll, and then using Munitions Failsafe. Is he 1) still able to use his pilot ability which triggers after he performs an attack, and 2) does he still get his bonus Cluster Missile attack opportunity? I assume that both triggers would be able to resolve since Munitions Failsafe doesn't cancel the dice, but merely cancels the dice results at a particular stage in the "attack" performance, (in effect, the ship has rolled "zero dice," but the following steps (roll defense dice, etc. etc...) would still occur.
  3. Precognitive Reflexes reads, "After you reveal your dial, you may spend 1 [force] to perform a [barrel roll] or [boost] action. Then, if you performed an action you do not have on your action bar, gain 1 strain token." Since the action symbols on the card are non-colored barrel roll/boost, does the color of the ship's action affect whether or not the ship takes a strain token? For example, if Anakin in a Y-Wing with Precognitive Reflexes uses Precognitive Reflexes to perform a red Barrel Roll, does he take a strain?
  4. I know it doesn't get used that often... but Hera's ability in an A/B-wing says that she can "transfer... a lock to a friendly ship." This buggers me to no end because 'transferring a lock' is not defined anywhere in the rules... I have also heard conflicting opinions on this (even if this aspect of her ability is not as widely used as the ability to pass a focus/evade token). The way I see it the card can be read one of two ways. 'transfering a lock' could mean.... 1) (the more common interpretation I hear) You break a lock that you have on an object and another friendly ship may acquire a lock on that object. This would make Hera's ability similar to Synchronized Console which allows a ship with this upgrade to "spend a lock you have on the defender. If you do, the friendly ship you chose may acquire a lock on the defender." But notice the very clear wording on Synchronized Console. It doesn't simply say to "transfer your lock to a friendly ship" because the language of 'transferring locks' is not an officially-defined procedure. This interpretation of Hera's ability might be supported by the fact that its overall effect is similar to her ability to pass focus/evade tokens, i.e., she loses the ability to mod her dice in exchange for giving a friendly ship a potential dice-mod. But the mechanics of 'transferring' focus/evade tokens and 'transferring lock(-tokens?)' to a friendly ship. Transfering evade/focus tokens is a simple procedure of moving a token from your ship to another friendly ship. But if 'transferring a lock' means the same a Synchronized Console, this involves removing a lock on an object and allowing a friendly ship to acquire a lock on that object. 2) (the less common interpretation I hear) You simply take an enemy's lock token that is on Hera and placed this (enemy) lock token on a different friendly ship. This may sound counter-intuitive considering the overall effect that this procedure does as compared with transfering evade/focus tokens. Instead, Hera is beefing up her own defenses (by losing an enemy lock) while putting other friendly ship at risk of modded enemy attacks. But the mechanics of this procedure are the exact same. This interpretation may also be helpfully compared to Holo's , who may transfer enemy lock tokens that are on Holo to friendly ship (his ability reads, "At the start of the Engagement Phase, you must transfer 1 of your tokens to another friendly ship at range 0-2."). 'Your' tokens for Holo include enemy lock tokens that are on him. One could argue that 'transferring locks' and 'transferring lock tokens' are different things entirely... but this is the exact problem. The rules give explicit guidance on what it means to transfer tokens (there is a section in the rules reference where 'transfer' is defined), but it gives no definition for what it means to 'transfer a lock.' Until 'transfer a lock' is defined in the rules, it seems to me that the only guidance we have on this aspect of Hera's ability are the rulings on Holo, which would heavily favor interpretation 2. I cannot say that I think the designers actually intended interpretation 2; my guess is that the language of 'transferring a lock' had become a shorthand for the procedure outlined in Synchronized Console, and so the designers just stuck with that. But a strict reading of the card's text I think means that we must go with interpretation 2 until 'transfer a lock' is defined in the rules.
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