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TechLee

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Everything posted by TechLee

  1. I have heard some folks try to say that the phrase "Enemy <eye> attacks and superpowers" means that if the superpower doesn't specify it's an <eye> superpower then it would still work against someone with that phrase. I'm very glad that in Emma's Shield Mind it has "enemy <eye> attacks and enemy superpowers", which to me is what the intent of the "Enemy <eye> attacks and superpowers" phrase is. Is this the correct meaning behind the "Enemy <eye> attacks and superpowers" phrase, or should that be that it's "enemy <eye> attacks" and ANY superpowers that would be against the effect (typically avoiding place/throw/advance effects) whether friendly or enemy, or should it be read as "enemy <eye> attacks and enemy superpowers"? I know it's a VERY fine, picky point, but it's come up enough in games that now that there's a character that has 2 different wordings of it on their card I'd like to see what the real intent is. Thanks!
  2. Would this timing be the same for Black Swan's Follow-Up on Everything Dies as what Rapid Fire does? Or would there be a timing window after Everything Dies for the defender to react?
  3. Had a couple of things come up on the new Skrulls Crisis card. 1. If the Interact (Skrull Agent) ends up pushing the character, do they drop the Skrull, and if so is it before the push or after? 2. Is there any kind of background rule that is new that if you're carrying a Civilian you can only do 1 move, or your Move is reduced?
  4. Would the Grunts even be KO'd by the Hydra Assault since they don't have another action past it's action to make an attack, and it seems that they won't have the chance to take an action to attack after they 1. Shake Stagger and 2. Hydra Assault action to Move?
  5. Odd side question to this. Would you be able to Cloak of Shadows/Domino's ability if there was something saying dice can't be modified when attacking this character? Or because it's outside the Modify Dice step it's allowed?
  6. Ah, ok. That makes more sense, and gives another reason to have a defender stick around the portal after they close it. Thanks!
  7. Got it, that's how we had been playing but it seemed odd that the calculation for threat level was always going to be the same number doing it that way.
  8. During the Cleanup phase in DDoD the Attacker has Backup! which reads as in the photo Is the order of Flip Closed Portals to Open then Bring in Reserves equal to # of Open Portals + 3 Threat onto the battlefield, or should they re-open after the # of Portals + 3 calculated?
  9. This feels like a dumb question, but if in the OP kit scenarios with Attacker/Defender if there's not an interact listed for a token type for that side is it correct that they can't interact with it at all? I understand that they could steal an objective token with Black Cat or Enchantress and they would drop it when dazed, but they can't do anything else with it from another thread on that subject.
  10. Got it, thanks! We weren't sure since the Groups kind of acted like Tactics cards. Can't wait for those Grunts to take a hit every round! 😄
  11. MODOK is attacking Luke Cage with Doomsday Chair and resolves the first attack. He then selects Blade as the target of the 2nd Doomsday Chair attack and Luke Cage uses Too Dangerous to Ignore. Does the 2nd attack occur, or is it prevented by the wording of Doomsday Chair having to target another character within 2 of the original target character?
  12. 1. Should the Witness Bench be 1 power and 1 condition, or 1 damage and 1 condition? 2. Can a character carry more than 1 Gift?
  13. Is there an easy way to tell if either part of Mystique's leadership will be able to interact with tokens in the various OP kits/UE scenarios? Since they're not explicitly labelled as S/E always, is there another keyword to watch for to make telling what she can do easier? Thanks as always!
  14. Add-on to the original question, if Enchantress steals the Beacon and doesn't make an attack, she will take the damage at the end of the activation, right?
  15. Ran into a new situation last night on game night. Storm used Hurricane with Spider-Man and Mysterio in the A2 range. Venom used Lethal Protector to move in next to Spidey and take the hit, now placing him in range of the A2 Hurricane attack. Does the timing on LP keep Venom safe from being a target of the Hurricane and taking Spidey’s hit only, or does he take the hit for Spidey and then takes a hit himself?
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