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Carey

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  1. Hello there. Do Overrun attacks need a line of sight from the overruning unit leader to any overruned mini to be performed? And if so, is it after the move only, or can i overrun during the move that allow me to hide behind an obstacle? (assuming the maneuver tool is allways overlapping the target). Linked question: if i see only X mini of the overruned unit, am i still limited to doing X wounds for this attack? do i check the number of minis before and/or after the overruning move?
  2. Hi. The new text for overrun states that you can do an attack if the maneuver tool overlaps an ennemy unit, and its answered in this thread that you can do the overrun attack on that sole condition, even if the overrunning unit does a partial move and stops before the attacked unit, in melee or not (as seen in this thread. What about the impossible moves, or "forced partial moves" ? 1) terrain impeding movement Lets say i have some Swoops. They want to overrun some unit, but that unit is partially hidden behind a wall corner, that the swoops cannot pass (typical example of CRB page 24). they are gonna stop their movement "bumping" the wall, can they do the overrun attack then? (pic related: lets say the obstacle is height 2) 2) unable to reach target's height Second case: lets say i have some geonosians that want to overrun an unit. But between them, there is a height 4 wall. Geonosians cannot jump over that wall, but they can place the manoeuver tool over it, overlapping the target, and stopping their movement near the wall. Can they do the overrun attack? very similar question: the moving unit cannot reach the height of the target (pictured: swoops with Speeder 1 and Scouts on a Height 2 building). Since the tool overlaps them, can the overrun attack occur? 3): leaving battlefield Last one, using the "leaving the battlefield" blue insert that states "Units may not voluntarily end a movement with any of its miniature’s bases partially or fully outside the battlefield. A miniature may leave the battlefield temporarily if it ends its movement with its base fully inside the battlefield, such as when a unit with a notched base moves along the movement tool. If this is not possible, the miniature stops its movement when it contacts the edge of the battlefield, then it loses any remaining actions and may not perform any free actions." Lets say i have a Dewback in that case: he wants to make a move that makes him leaving the battlefield, but since he cannot end his move on the battlefield (due to some terrain or miniature standing in the way), he "bumps" the edge and thus, looses the ability to make a free attack action granted by Relentless keyword. Lets say i have Swoops in the same exact case: they "bump" the edge, but as Overrun is not described as an action, but as an attack, they can do the overrun attack? thanks!
  3. Hello there. in other post, it appeared that you can choose to restore a mini or remove a wound everytime you use Treat or Repair capacities, allowing to have, lets say, a unit of 3 wookiees with 2 wounds each. (so they have 1 hp left each). To get in that situation, all wookiees in the unit except the leader have been defeated, and the leader barely survived with 1 HP. But there was several medics. Here comes another medic. I want to remove a wound from the unit. 3 minis have wounds, is there some kind of priority (do i need to heal the leader at first, despite being written nowhere?) or do i choose the wookiee who gets healed (as the CRB state that i remove "a wound from the unit") ? Lets say i used my army of medics: my wookiee leader is still with 2 wound token, but each other wookiee have no wound token left. A nasty scoundrel shoots on them. Who gets the wound? 1) a wookiee, because the leader cannot be assigned a wound since there is another mini in the unit, as said in the CRB 2) the leader, because he is the one mini with the most wounds and therefore must be assigned all new wounds untill he is defeated? as said in the CRB too? Grrroooowooowoworrr (*thanks)
  4. Hello there. As per the "climb" description p25, im not sure to understand the max "altitude" that you can reach with a classic climb, in particular the sentence "...obstacle terrain that is up to height 1 taller than the height of the moving unit silhouette" Do you measure the heigt 1 from the ground, or from the height of the silhouette? Meaning, can you climb an obstacle (given its not impassable) up to height 1, roughly 6' or 15cm, or an obstacle up to "height 1 + silhouette", so 7'5 or 19cm? Bonus question with the end of the same sentence: "and any terrain the unit may be on". Are we speaking about the unit leader only, or the mini with the highest ground (in a case where there is a small "hill", just an elevation under the height of the silhouette) ? Thanks!
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