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Coinich

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  1. I was playing a game yesterday with a friend, and ran into some interesting interactions with Flight Leader Ubbel I was hoping we could get some clarification on. FLU had the following loadout: Flight Leader Ubbel (5/12): Target Assist MGK-300 Synced Laser Cannons Hotshot Gunner The following situation happened: FLU was at 7 damage. My friend shot at him with, say, an X-Wing at initiative 4, dealing the final point of damage to FLU (init 5). Do the following effects happen? 1) Since FLU has already activated and shot this turn with the Synced Laser Cannons, can he still make a bonus attack? My understanding is ships aren't removed from the board until all ships at that initiative have engaged and finished. 2) If he does get a bonus attack, can he use the SLC? Or is he forced into using the primary turret? 3) When FLU shoots with a cannon, does that trigger Hotshot Gunner, potentially stripping a green token from the ship he's shooting at?
  2. This is probably explained in the FAQ above but I figured Id ask for full clarity and game intent. The Targetting Battery hardpoint is a range 2-5 attack that allows the attacker to acquire a lock afterwards. If you shoot at range 4-5 are you still able to acquire a lock? It seems like this was setup to enable the Turbolaser Battery.
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