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ovinomanc3r

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  1. The Spanish (and other languages too) version of the RRG was 180cm x 90cm for 800 points games. The play area didn't actually changed through the history of the game, but we no longer have an official translated version of the RRG though we still have official tournaments. Is 180cm x 90cm still an official play area size or is it no longer and we have to move to the 6'x3' as the only official size? Thansk in advanced.
  2. How these cards interact with each other? Does Beck counts as spending a command token in order to use Piett's effect and resolve that command as if a dial was spent?
  3. Several questions about new squadron Fenn Rau: 1. Does the squadrons activated by Feen Rau's effect counts against the total of squadrons that squadron command can activate? 2. Does the squadrons activated by Fenn Rau's effect benefit from cards such flight controllers or Adar Tallon? Thanks in advance
  4. The Magnite is worded in a way that's unclear who is changing the speed (unlike Konstantin or Comm Noise damage card). Does a ship forced to change its speed by the Magnite suffer damage from Thruster Fissure effect? If yes, how much damage if the speed change is by 2 or more. I guess just one cause Thruster Fissure doesn't care about the measure of the speed change but to be sure.
  5. These are kind of extreme corner case but for the sake of a more clarity. Let's say a squadron with counter (built-in or granted by other effects such as Dengar) is activated by a squadron command and during the its activation, it triggers the attack of a source like Moralo or Haor Chall Prototypes (the squadron moved while engaged with Haor Chall or moved an objective token near Moralos). Those attacks are not counter attacks so they can be countered. As the squadron countering is actually attacking during its activation and its being activated by a squadron command, does the counter attack benefit from IA and/or flight controllers if the squadron has IA or the ship is properly equiped? Just in case I made it confusing: Scenario 1: my quasar with flight controllers activate my lambda with a command; I move my lambda at distance 1 of an objective token and at distance 1-2 of my Dengar; I move the objective token with strategic; an enemy Moralo was a distance 1 of the moved objective token so my opponent move and attack with him against my lambda; my lambda has counter due to Dengar, does my lambda add 1 blue die to the counter attack as it's being activated by my quasar equipped with flight controllers? Scenario 2: similarly, I activate a tri-fighter with a squadron command; the tri-fighter is at distance 1 of an enemy Haor Chall Prototypes but there is no engagement due to obstruction so I move my tri-fighter; the enemy Haor Chall attacks, does my tri-fighter get to counter before moving? Does the counter add the AI die as its being activated by a squadron command? I guess the answer is yes as the wording for counter is similar to snipe, but before Moralo there was no way to counter during your own activation so I want to be sure.
  6. Lando's ability says the die it sets cannot be modified again. Scatter rule says it cancels all attack dice. Modifying dice rule describes cancel as a dice modification. As I understand, if Lando attacks an enemy ship or squadron with a scatter token and use his skill to set a die to whatever, the defender cannot cancel that die. Is that correct? Also, if yes, does the defender at least get to cancel the other dice? Thanks.
  7. Anakin attacked a non-unique squadron at distance 1 of an enemy Plo Koon. Due to Anakin dealing damage to the enemy squadron (and destroying it), Anakin dealt 1 damage to Plo Koon, killing him. Does the enemy non-unique squadron at distance 1 of Plo Koon get the counter attack on Anakin? My first take is no, he doesn't, cause counter triggers after an attack and Plo Koon is dead at the end of the resolve damage step.
  8. Let me understand this better. May something be "at" two different distances/ranges at the same time? It's not about any effect in particular, though the snipe question I asked before is related to this; I just try to elaborate a call on this issue in case any other scenario (not necessarily "snipe") arises. In other words. If something needs an object to be "at distance/range x" (no minimum-maximun, just "at") and that object is partially on that band (x) but also partially on a closer band (x-1), does the object fulfill the requirement? Or it's always considered to be "at" the closer distance/range. "At" like written looks like it's possible for something to be "at distance 3" and "at distance 4" at the same time; but it also looks to me like that would create unnecessary confusion around almost every game action. <<As my cr90 is defending "at medium range" and "at long range" I chose to cancel a die with my evade token>> I'm trying to settle an argument that has gone around and around almost half day long.
  9. An enemy squadron is just on top of the line between distances 1 and 2 so it is partially at distance 1 and partially at distance 2. May my squadron with snipe, snipe it?
  10. The objective clearly states that the rift does not have the ability to temporarily reduce the speed of the maneuver granted by the special rule of the objective, but it does not say the same about the maneuver granted by the setup rule. The order of resolution rule allows the second player to resolve grav shift reroute before the "setup maneuver" which let him move the rift close enough to any given ship before it moves. Would the rift temporarily reduce the speed of this maneuver turning it into a speed-0 maneuver?
  11. As pero the rules, tokens move with an obstacle if they are on top of it. But are they also removed if the obstacle is? (proximity mines, ignition token) If no, what rules dictates how to place it after removing the obstacle?
  12. With AI2: May I add 2 dice of different color if both color are present in the attack pool or they must to be of the same color?
  13. Can I take advantage of the Obstacle Movement rule to "move" the Targeting Token beyond its initial placement? Example: my onager finished its activation and I placed its targeting token on an obstacle touching an exogorth. We're playing infested fields so, at the end of the round, I remove the exogorth and move that obstacle up to distance 2 with the token on it.
  14. What is this card exact timing? Can I choose to resolve it after the defender spent its defense token in order to know in advance if I want to prevent him from resolving a Concentrate Fire Command Token cause he spent a Salvo Token or another command if he didn't? It is not a modify dice or spend accuracy effect so I don't see it necessarily linked to the Resolve Attack Effect Step of the Attack. Thanks!
  15. Is the second paragraph part of the card effect due to a Concentrate Fire Command resolution? Or is it a permanent effect regardless of the command resolution? Thank!
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