Jump to content
Welcome! ×
Atomic Mass Games Forum

Sleboda

Members
  • Posts

    63
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Sleboda's Achievements

  1. Do both Stormtroopers get to Push an enemy character R2?
  2. Is this functionality different from the Talzin/Oppress double dash combo that was previously affirmed to allow the double dash? Wasn't the range check already performed for both things, triggering both effects? Thanks.
  3. It looks like Stormtroopers Expose themselves when they use For the Empire. The ability says "Then this unit gains !." That feels very much akin to the "this unit" on Cad Bane's "I'll take any job ..." ability, which brought up the answer your team provided previously (linked below) where it was ruled that "this" on an ability refers to the unit associated with the card. Help! (And thanks!)
  4. Cool. We were kinda hoping we had missed something, so that these two could shoot each other, but we always prefer to be playing correctly. Good to know we had it right regardless. Thanks oodles!
  5. Interestingly, that would mean the two characters here do not have Line of Sight between them. Looking top down (as the game does it that way, not using True LoS), there is blocking terrain at a higher elevation than the characters. Looking at 'eye level' like many experienced wargamers are used to, it feels clear that they can see each other, but they can't. The same thing happens "through" the gap on the High Ground terrain pack tower where there is an open doorway that characters can see through using TLoS, but can't see through in the rules. At least, that's what we understand in reading the rules. Are we right?
  6. Hi there, Just checking to see if I understand the timing of Crimson Dynamo's 2 Power superpower, Disruption Field. An enemy attack meets the criteria, so the Dynamo's player opts to use Disruption Field. That player spends 2 Power. The other player rolls their Attack dice, triggering all extras such as Criticals and effects from, for example, Wilds (thinking M.O.D.O.K.'s AIM leadership here). This leads to the attacker getting a pile of extra successes. At that point, Dynamo's player can reroll two of the attacker's dice. The best the Dynamo player could hope for is to make two attack dice turn into failures of some sort, right? Do I have the timing sequence correctl?
  7. I'm struggling to wrap my head around whether or not a Terrain Feature that has no subdivisions is simultaneously a Terrain Part. This matters for the following section of the LoS rules: "The line cannot pass through Blocked terrain features with a higher Elevation than the character. If the object is on top of a terrain part, the line can pass unobstructed through all terrain parts with the same or lower Elevation as the object." I was watching a video where the shooting character was on the battlefield and the target object was on a gantry on the opposite side of a standard small Shatterpoint building. There was no line that could be drawn between them without crossing through the building (blocked terrain). Both the gantry and the building were of the same elevation. The first part of the quote above would indicate that the shot is not possible as it passes only through the blocked terrain feature. The second part of the quote would indicate that the shot is possible IF a terrain feature is also always a terrain part. I know players can agree to whatever they want, but I think they need to know the base rule before they can agree if they are suspending that rule or simply playing by it. Thanks!
  8. My mistake. I should have been more specific. I'm not asking for events. I'm asking for guidance in 'basement games' so to speak. That's kind of what I was getting at work my acknowledgement that players can agree to do whatever they want. Is it fair to say that the info you provided above, in particular point 4* represents how AMG views modeling for advantage even in non-event games? *Interestingly, even that point could be argued by a cantankerous player to not prevent conversions that reduce the physical presence of the model since that does the opposite of interfering - it opens up play options. Much appreciated!
  9. After having just reread the rules again, the only reference I've found to the physical positioning of models with respect to their form and the space around them is this from page 25: "If a character’s miniature can’t physically fit underneath, balance on top of, or fit inside a terrain feature, the character cannot end a movement there." While I know that players are free to agree to any rules they want, is there standardized guidance on converting models? For example, is it permissible to mount Grievous on his base without the statue remains and with his cape and lightsabers 'pulled in' to get him to fit in places more easily? Thanks!
  10. Just curious- Is that because, even though the trigger for both effects is the same, one is a Reaction and the other is an Identity? If both were, hypothetically, Reactions, only one could be used because the triggering event (Wounded by enemy) is the same, correct? Also, this same reasoning applies if, instead of Ahsoka, it were Talzin with her Wrath of the Great Mother, right? Both could get used in response to Vader getting Wounded, despite the triggering event being the same?
  11. The player has Aurra and Bounty Hunters, each of which have Payday. The player reveals an Order Card, so Aurra gains a tag. The player reserves that Order Card and reveals another. The Bounty Hunters gain a tag. Anything wrong with that?
  12. It's easy to imagine that one group of players treats crates as parts whereas another treats them as pieces. Players in each group get used to how the game is "supposed to be" played. Then they meet up and bam! disagreement. It's just such a bummer to have this be the case.
  13. I very much appreciate the specificity of the rules-writing for this game. The Push/Pull rules on page 24 of the Core Rules are a good example of this. I do have a situation that I can't seem to make sense of by those rules, however. Per bullet point five, if an object on a terrain feature is Pushed or Pulled into a terrain part on that feature and at the same elevation, the object does not stop at the part. However, if the exact same Push or Pull happens on the battlefield, the object stops. I'm thinking of crates, in particular. If the object is on a gantry (terrain part) and Pushed or Pulled into a crate terrain part) on that gantry, it keeps going through the crate. Again, per bullet point five. But, on the battlefield (not a terrain part or feature) the exact same Push or Pull into the exact same crate would stop the movement, as per bullet point one because the crate is not on a terrain part, but rather the battlefield (and thus becomes a terrain feature instead of a terrain part on the same terrain feature as the moving object). I'm struggling to make sense of why the rules seem to let Pushed objects go through crates on a flat gantry but not in a flat battlefield. I'm probably overlooking something, though, so please help! Thanks!
×
×
  • Create New...