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LowTierSteve

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Everything posted by LowTierSteve

  1. The way I understand your response, a change is a type of modification, but because Angela’s card specifically says “change,” it is not preventing all modifications that exist in the game. Are you able to provide an example of an effect that currently exists in the game that would “change” attacker’s attack dice, that would be subject to being prevented by Angela’s superpower? (Not the reroll portion, which is clear.)
  2. The second part of Angela’s Living Ribbons innate superpower states: “Enemy characters cannot reroll or change attack dice when targeting this character with attacks.” Other threads on the forum refer to her card preventing modification, “similarly to Malekith” as stated elsewhere, but her card does not say “modify” like all other similar superpowers in the game. Her card specifically prevents “changing” attack dice. Are these choices of words meant to be identical, meaning that enemies cannot “modify” attack dice against Angela in any way? Or is a non-reroll modification of attack dice against Angela allowed unless the modification specifically says “change” an attack dice (to [x result], for example)?
  3. In Ultimate Encounters (for example, Mutant Masterworks) where two players have separate squads but are on a single Crisis Team, do both players’ characters count as “allied” with each other and potentially gain the benefit of each others’ leadership abilities?
  4. When Marked for Death is played onto an enemy character, the card states that the enemy "cannot gain Stealth". I'm a bit confused by this choice of wording - this sounds like a character cannot have the Stealth superpower added to it (through the use of a Tactic card or another character's superpower/leadership granting it Stealth, as examples). Is that the intended meaning? Or is this trying to say that characters who already have Stealth on their card as innate superpowers (e.g. Black Cat) cannot use it or gain the benefit it provides?
  5. Ant-Man (Tiny) gets to reroll his defense dice against an attack from Ultron. He rerolls two Crits (!), having had 0 crits prior to the reroll. Does Ultron's Analyze and Annihilate trigger from the rerolls, allowing him to reroll after the defensive reroll already took place? Or must his rerolls occur prior to any defensive rerolls?
  6. During the power phase, a non-Dormammu character starts the round with 4 power while I am using the Dark Dimension leadership. That character then gains 2 power from Flames of the Faltine during the Power Phase. Are they now considered to have 6 power, and they suffer a damage?
  7. My understanding of Trip Up is that the conditions to play it are targeting a character with an attack, and having an allied character within range 2. The two characters then pay 1 power each to add the status effects listed if the attack does damage. If this is an attack that targets multiple enemies within range 2, such as an AOE or a beam, can the 1 power each be paid multiple times to put the statuses on each target of the beam/AOE within 2? Or does the card essentially only work for one target, since it is then “played” and any further conditions that the card meets are irrelevant because the card is already used?
  8. The rule for Rogue Agent states on the character cards that “one” Rogue Agents counts towards an affiliation. Is that intended to mean “each”, so that if I have (for example) a leader and two rogue agents on a five-person squad, I could use that leadership and affilition regardless of my other two characters on the squad? Or is it intended to mean that only one of the two rogue agents on my squad may count towards the affiliation, so I’d need at least two other affiliated characters on my 5-person squad to use that affiliation?
  9. When Ghost Rider is KO’d and uses Deal with the Devil, he loses his activated token. What is the next gameplay step? 1) Is it still Ghost Rider’s activation (a brand new activation)? 2) Is it the other player’s turn now? 3) Is it the same player’s turn, but they get to select which character they want to activate?
  10. I have a follow-up question/clarification, which may ask and answer what OP was intending to ask: is it correct that a leader from that affiliation is not required to use the affiliation? And is it also correct that essentially, the only benefit to using an affiliation without a leader is that you can still use Team Tactic cards that require that affiliation? I think what Artisan was getting at is, OG Dr Strange is the only leader, so due to the alias rule, you could never choose the SS version of him. If the answers to my questions above are “yes”, then you could still bring the SS version - you would just be playing Defenders without a leader (unless/until another Defenders character is designated as an alternate leader in a future update).
  11. I have a follow-up question regarding the “throwing away” verbiage that’s being used here. My understanding of Bathawk’s question regarding the direction of the throw was, “Do I have to throw the object/character in the direction it came from, relative to the character performing the throw?” He mentions having to move behind the car in order to throw it in the direction he wants, since it’s currently to his right but Spiderman is not to his right. My understanding is the answer to that question is “no”. If the character is within range to grab and throw an object, the character may then throw it 360 degrees from their character base, whatever distance is permitted by that character’s throw. Is that correct?
  12. Baron attacks an enemy character using Steel Rush, which allows him to advance M after the attack is resolved. Ghost Spider uses Live Saver on the enemy, pulling them out of range, and the attack “ends”. Does it end before resolving, meaning Baron does not get to advance M?
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