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Mykaeus

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  1. Can Guidance or Pull the Strings be used to give a free move action for disembark if a closed transport has moved more than once in the current round? Disembark says the unit cannot perform any free actions if the closed transport has made more than one non-pivot move, is this before or after the disembark? Eg would the fact guidance and pull the strings grant a “free non-attack action” or “free move or attack action” invalidate the unit from disembarking due to the free nature of the action? Or does the non-allowance of free actions not kick in until after the disembark?
  2. I understand you can only have one reaction in response to each trigger, but I’m not sure what classifies as the trigger in this scenario: Let’s say Commander Wolffe declares an attack and the Wolfpack troopers are within (5) so add their strain from “Coordinated Fire”. Wolffe then completes the attack action. As the attack action is now complete, can Rex trigger “I’m always first, Kid” if he meets the range and LoS requirements? Or is this still considered the same trigger that the Wolfpack used for their reaction? If no, a follow on question: If instead the 501st Troopers carry out an attack action, could the Wolfpack “Coordinated Fire” the first attack, and Captain Rex “I’m always first, kid” the second attack or is this still one trigger? Thanks in advance.
  3. Hello there. Seeking a little clarification with overrun and compulsory moves. We know ovverun can trigger off a compulsory move, but does that only apply if the compulsory is done as the first action? As it was just pointed out to me the options were “at the start of the perform actions step” or “at the end of the perform actions step”. And the question was asked if the compulsory is at the “end of the perform actions step” is that not the end of it’s activation and you can’t take a further overrun action? Thanks in advance.
  4. Hello there, Can aim tokens be spent on Overrun attacks? My understanding is that as the aim entry of the CRB says they may be used to reroll up to two dice during an attack - and importantly not an attack action - that you can. Is this correct?
  5. A question that came up over the weekend. If “Give in to your anger” is played, and the other has fewer activations, can they still choose to pass as their first turn? And then the card effect triggers on the next turn of the round when they would activate their first unit?
  6. Spur states “When a unit with the Spur keyword performs a move, it’s controlling player may assign it one suppression token to increase its maximum speed by 1 for that move, to a maximum of 3.” As it states move, not move action, can I use spur to force push at speed 2? As I am performing the move, do I count as the controlling player for that interaction?
  7. The smoke tokens text reads that “Trooper whose unit leader is at range 1 of a smoke token improve their numerical value of their cover by 1 during the Determine Cover step. While a trooper unit is attacking, if the attacking unit leader is at range 1 of a smoke token, the defending unit improves the numerical value of their cover by 1.” Am I interpreting this correctly that if the smoke token is at range 1 of my defending trooper unit leader and range 1 of the attacking trooper unit leader, I would get cover 2, even if otherwise in the open? Thanks
  8. Reading the new wording of gunslinger, it is not clear if you can fire support the second attack still. As an example, previously you could have an Infantry Support Platform make an attack with it’s twin blaster cannons. If using one of the upgrades allowing gunslinger, you could fire support both attacks. Let’s say I now have an Infantry Support Platform (ISP) that’s drawn a token from the pool, and Phase 1 Clone Trooper unit 1 (U1) with a face up order token and Phase 1 Clone Trooper unit 2 (U2) with a face up order token. When (ISP) makes it’s first attack, halving it’s dice and keywords to use gunslinger (U1) fire supports flipping it’s order token face down. It then makes a second attack with gunslinger repeating steps 4-11 of the attack sequence. Can (U2) flip it’s order token face down to allow each miniature to add one of it’s weapons to that second attack via fire support? Thank you.
  9. Hello there, The new version of the DC-15x ARC Trooper card has critical 1 removed as per previously printed errata, but also seems to be updated to 2 red attack dice. Was the 2R vice 1R1B change intentional?
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