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Sparklelord13

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Everything posted by Sparklelord13

  1. Lando's Millennium Falcon (title) states, "While you have an escape shuttle docked, you may treat its shields as if they were on your ship card." L3-37 (Escape Shuttle) states, "While you are not shielded, reduce the difficulty of your bank [...] maneuvers." Co-Pilot (Escape Shuttle) states, "While you are docked, your carrier ship has your pilot ability in addition to its own." The "may" wording of the title reads as, "has the option to". When does the YT-1300 declare that it is or is not using this option, and when can it choose to change this decision? For all of the following questions, suppose a Customized YT-1300 has L3-37 docked, and has already lost 3 shields. When it reveals a bank maneuver, can it choose to not treat the shields of the Escape Craft as being on its pilot card, and therefore benefit from the difficulty reduction given by the L3-37 pilot ability? Suppose, later in the same round, it is attacked and suffers 1 critical damage. Can it now choose to treat the shields of the Escape Craft as being on its pilot card, and therefore simply suffer 1 shield damage instead of a faceup damage card, even though it was not shielded earlier in the round? Suppose we split the timing even further. If its maneuver template moved through a debris cloud, and it rolled a critical hit result while resolving the penalty for moving through a debris, could it choose to treat the Escape Craft's shields as on the pilot card for the sake of the damage resolution, suffer the damage to an Escape Craft shield, and then complete the Execute Maneuver step while treating the banks at a reduced difficulty? While suffering damage from an attack where there are uncanceled hits and crits, could it choose to not treat the shields as on the ship card while suffering the hit damage (i.e. be dealt damage cards facedown), and then to treat the shields as on the ship card while suffering critical damage (and simply lose shields for the crits)?
  2. When Grudge uses his ability to reroll an attack die from a friendly bomb or mine detonating, does the ship suffering the effect of detonation suffer the effect of both the initial roll and the rerolled die, or does the rerolled result replace the initial result?
  3. Electro-Proton Bombs read, "When this device detonates, each ship and remote at range 0–2 rolls 4 attack dice. Each ship loses 1 shield for each blank result, gains 1 ion token for each [eye]/[hit] result, and gains 1 disarm token for each [crit] result. Each remote at range 0–1 loses 1 shield for each blank result and suffers 1 damage for each [eye]/[hit] result." (emphasis added) Is this to be interpreted that remotes at range 2 of the electro-proton bomb are instructed to roll 4 attack dice and then do nothing with the results of the roll?
  4. Plasma Torpedoes: {...} During the Neutralize Results step, {crit} results are cancelled before {hit} results. After this attack hits, the defender loses 1 shield. Wartime Loadout: While you perform a {torpedo} or {missile} attack, if the defender is in your {bullseye arc}, your {crit} results cannot be cancelled by {evade} results. Suppose a plasma torpedo attack roll is {hit}, {hit}, {crit}, and a defender in the bullseye arc rolls {evade}, {evade}. Which resolution of the Neutralize Results step is correct for this situation? 1. The players pair one evade with the crit. The evade cannot cancel the crit, and so it is ignored. Crit results must be cancelled before moving on to hit results. The second evade also cannot cancel the crit, and so it is also ignored. 2 hits + 1 crit remain uncancelled for the Deal Damage step. 2. The players pair one evade with the crit, and one evade with one of the hits. The crit is not cancelled by the evade, but the hit is cancelled. 1 hit + 1 crit remain uncancelled for the Deal Damage step. 3. The players cannot pair evade results with the crit, since they cannot cancel that result. The players pair each evade with one hit result. 1 crit remains uncancelled for the Deal Damage step.
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