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smartalek

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  1. Does this prevent me from paying for the charge all together or just taking the movement part? Does the movement being prevented stop the attack from happening as well? https://forums.atomicmassgames.com/topic/14304-senators-and-charge/
  2. Let's say I daze and enemy character, and my opponent chooses to use the Got Your Back superpower with both Winter Soldiers and The Howling Commandos. If my Scarlet Witch plays the No More Mutants tactic card to stop Got Your Back from Winter Soldier, will the Got Your Back from The Howling Commandos also be stopped? Will The Howling Commandos be able to use the Got Hour Back superpower later in this turn?
  3. Does this mean that a character who uses Follow Me will not take damage from Bleed?
  4. Does Spider-Woman's Double Agent persist between rounds? The card states: "The next time the chosen character gains an Activated token, remove an Activated token from Spider-Woman". If Spider-Woman plays the card in Round 2 and the chosen character is dazed in that round before they activate, the chosen character never gained an Activated token. Is Spider-Woman allowed to remove an Activated token when the chosen character gains an Activated token in Round 3?
  5. How does Darkstar's "Darkforce Barrier" interact with an attack like Rocket's "Hadron Enforcer" when she's within range 1 of the target? Do I get to pick whether Darkstar or the defending character can't be pushed? In other words: can I pick an allied character targeted by an attack and give them the dice, and then pick Darkstar herself for the last sentence? Darkforce Barrier: "When this character or an allied character within Range3 is targeted by a physical or energy attack, this character may use this superpower. Add 2 dice to the defense roll against that attack. This character or the allied character cannot be advanced, pushed, or placed by the effects of that attack.|
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