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Feytill

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  1. From the 11/22 PDF Using the rules priority as the lead off point (Special rules, superpowers and TTCards are defined separately), and that Team Tactics cards are never referred to in the book as special effects, is what leads to me to be believe that after a second action is made by a character, there isn't an allowed window anymore with the current ruling. If a Team Tactic card is in fact a special rule, then I see what you see (I hope), it just doesn't ever seem to be defined as such and thus I refer to it's Anytime rule for play guidance. I appreciate your patience with this, I normally Tournament Organize for Warhammer 40k, so just trying to wrap my "TO" head around it so when it comes time to participate in the local events I know what is what and which is which so to speak, and my local is very passionate about rules as written vs rules as intended. And apologies for referring to you as Neogoldar, fingers did more thinking than the brain in the prior.
  2. This could be misread due to the embed in an embed, but the way that I read the replies was that Death Factor (and thus any active superpower) could not be used after the 2nd activation, period. As far as the player's turn ending with the activation token, is that a forum agreed rule or an official rule hiding somewhere in the FAQ/Rulebook I missed. Having multiple interpretations from different groups is difficult to resolve based on how much stock one places in the forums. I'm just trying to understand the logic and the why/where the ruling is made so that it can be applied when discussing with others. I'm having a hard time reconciling this: Correct With what the the rule book describes as being allowed on pg14 and with how you're describing the turn ends. If I take the rule book verbatim, it sounds that a Tactic card is not a special effect, so could not be played after the second activation and the activation token is placed. It does leave a window to play an Active card, like Medpack or Cosmic Invigoration, before declaring my turn over. Trying to apply this forums interpretation however, I don't have a window after the 2nd action and the activation token is placed, and now nor do I after, so I'm only able to play Active Team cards before the 1st or after the 1st action.
  3. Hello, I reaching out in order to clarify what seems to be a dispute between the core rules and what Neogoldar/Thoras have been posting in regards to player turn sequencing. Per what can be gathered from the core rules, on page 14: A player's turn begins when their opponent declares their turn to be over. During your turn you select a character to activate. That character may perform 2 actions as listed. After the 2nd activation it may "use any super powers, interact abilities or other special rules it wishes, then its activation ends" Your turn is over when declared. Now, per the anytime rule listed (pg 15) for team tactics cards, I should be able to play them before selecting a character, after having done so, after that characters 1st action has been resolved, and after the second action has been resolved, as it's currently my turn and no actions or effects are being interrupted. However, the moderators have been been posting recently that seems to run contrary stating that the players turn is over immediately upon the character performing a second action (Threads regarding Cosmic Invigoration/Difficult to please), and that no special effects (Team tactics cards or super powers) may be played after the 2nd action (Omega Red Death Spores thread). This is direct violation of the rulebook's "Activating a Character" on page 14 that states it may use any super powers, interact abilities, or other special rules, and against the described player turn start/end, which would allow for using Active TT cards after the activation token is placed. I do want to be broad here and not just talk about Invigoration specifically, because this also applies to ALL tactics cards. Why is this the case? And if so, when should you be allowed to use Active Team Tactics and Active Superpowers if the Anytime rule is being restricted arbitrarily, what is the forums prescribed order of sequencing? Apologies if this post comes off overly aggressive, but my local group has stopped playing the game almost all together over disputes between the rulebook vs Thoras/Neogoldar, and an email directly to AMG Info had me rerouted here.
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