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JerBear_IRL

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  1. Also a question just came up tonight about magiks dark child attack with malekiths cloak. If malekith is having the skull be treated as a crit does it void out magiks skulls for successes in the malekith defense roll?
  2. To further this question would ghost riders wicked judgement even work in this case because it is not crits that were rolled but skulls acting as crits for the purpose of successes.
  3. Can these work together? I know movement can mean many things in this game so just wondering because its not stating a move action on forefend would the word movement on the face me card count for triggering it?
  4. Came across this weird question tonight while playing. What is considered an enemy "effect"? Effect seems very broad and my thoughts are that if an enemy attack would give a character bleed that that bleed condition is an effect of the enemy character. If my thoughts are correct does that mean characters that have triggers off of enemy effects would have it trigger off debuff conditions put onto you by enemy? So I guess what I'm asking is... Is bleed an effect from an enemies attack that is considered an effect when done to a character. Effectception?
  5. Was just wondering about the power gain from this secure. It states that "During the power phase characters contesting a Serum Canister gain 1 power." If I'm understanding this card correctly the power would not be gained by securing the objective only when no one has scored due to both players contesting it.
  6. Good morning, I am inquiring about the tactic card and specifically dealing with the strike part of the card. Normally when superhero abilities or tactical cards like bodyguard cause someone to be targeted by an attack, the attack ignores line of sight and range. I'm wondering if this tactic card allows juggernaut to make a strike even when not in range to normally do so. Or is this tactic card a worded up version of charge?
  7. Just wondering how Dr Strange Supreme would be on the defenders list. Is this for future leader that may come to defenders. Otherwise you can't take him in defenders per rules.
  8. So if the attack it still used would it not then, even for a single target attack, use the power to make the attack. In this example Negoldar makes it seem like the attack is stopped at a later step but when I had asked he stated it stopped at step 2 before power was spent. To me that seems like the attack does not even get a chance to get to the attack part of the phase. There are just too many steps that things can be considered in one step or another.
  9. This conflicts with what I was told by Negoldar the timing of attacks. I was informed that a single target attack does not get to the step where it would be considered resolved if life saver was used. Therefore it does not spend the power to do said attack and abilities like So Many Snacks cant be used afterwards. Could you clarify why superpowers affecting next attack would be used/wasted if the attack is not considered to have gone off? Link to chat with Negoldar
  10. So a question came up over the weekend in my group if it was possible to use a beam attack from any part of a base on the attacking miniature or does the tool have to be place centered on base of miniature. In the picture provided yellow beam would be how I thought it needed to be lined up but was told by group that blue would also be allowed and that there is no center of base required. I did see in the rule book it stated something about center of base but wanted to make sure a ruling hasn't changed that.
  11. If you moved someone out of the beam/area attack would Sam's leadership work like Life Saver and prevent that character from taking a hit?
  12. Would this also mean that because he in in the web barrier a movement tool could not be used to move him out of it? Would this basically make a character stuck in place for that round?
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