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PoppaWood

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  1. Sorry, it occurred to me that I have a third question for a slightly different scenario - would it be legal if his model was able to balance on said building (say, by having a large base) but still over-hung the edge of the roof, given that it meets the criteria of both balancing and fitting in the space (in a 2 dimensional sense, from a top-down view of the footprint of the structure, with the staircase being beneath the overhanging portion of the model)?
  2. Hi everyone. I had a weird scenario come up in a game last week with the construction building. My opponent placed his movement tool against the stair case, moved his character, but could not balance on the building. I referred to the rules stating a model must be able to balance on a terrain piece in order to be placed there, or has to return to the closest position on the movement tool. Since he would have to back out to the staircase and could balance there, it would make his base over-hang from the staircase and would also violate the rules, so he would have to back out further to be just adjacent to the staircase. He argued that the terrain is treated as 2 dimensional in terms of its footprint, and if a model can make it into the footprint it can "float" without needing to balance. He also mentioned he could use blue tac to keep his model on the building if it was really an issue. So my 2 questions: Can a model "float" within the footprint of a terrain piece? Can you use blue tac to adhere a tippy model to terrain that it would otherwise not be able to balance on? Thanks in advance!
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