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BadgerEnergy

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Everything posted by BadgerEnergy

  1. Inexorable Advance - At the start of this Unit's activation, you may choose an allied Galactic Empire Supporting Unit. Each character in the chosen Unit may [Advance]. Then, if any characters [Advance], the chosen Unit suffers [Damage]. If Stormtrooper Sergeant uses this ability on a unit whose characters are engaged with an enemy character that is not wounded, would the friendly characters [Dash] instead of [Advance]? If so, would the friendly unit still suffer [Damage] if the only movements performed were [Dash]?
  2. I Hate This Job - While a character in this Unit is contesting one or more Active objectives, it has Protection. Does "it" refer to the character or the Unit?
  3. Assuming both players have decided that gantries are clear and passable, if Captain Rex performs an advance while on top of a gantry can he end this advance directly underneath the gantry? Assuming no part of the advancement tool reaches outside the boundaries of the gantry, this means Rex is essentially advancing straight down through the gantry's "metal" platform. Am I correct that this is allowed per the rules?
  4. Ignoring any abilities that affect LOS, is it true that if character A has LOS to character B then character B also has LOS to character A?
  5. Hi, Can you clarify when the active ability from a combat tree triggers? The rulebook states "they are resolved after all Directed effects have been resolved and the Damage pool has been applied to the defending character." This makes it clear they can't resolve until after step 9 of making an attack but it doesn't seem to fit clearly into step 10. It seems like the ability can either resolve before 10a, after 10a, or after 10b depending on what lingering Directed effects remain from the Expertise Charts but the ability should resolve before step 10c?
  6. 1. Can my opponent rotate one of my characters when they are attempting to perform a movement with one of their characters? For example, I move Malekith and orient him so that his wings would not allow my opponent's Black Cat to get within range 1 on a single move action. Can my opponent rotate my Malekith so that his wings are not in the way of his Black Cat's movement? Additionally: 2. Is the orientation of the character fixed once it is placed so that neither player can rotate it without an affect that moves the character? 3. When my opponent moves my character such as with a throw, who gets to choose the orientation? Normally I'd consider these questions pretty marginal but Malekith's wings have kind of changed that. Thanks
  7. Here is the setup. A beam/area attack has identified all of the enemy characters in range/LOS and the controlling player has begun their "series of attacks targeting each enemy character" (as stated in the rulebook). One of the enemy characters uses a bodyguard ability to change the target of the attack to another enemy character. This attack is performed on the other enemy character. Can the original enemy character now be targeted as part of the same "series of attacks" from the beam/area attack because they were never "successfully" targeted? Given this response I understand that bodyguard and similar abilities that alter the target of an attack work against beam/area attacks. However, this response mentions the concept of "successfully" targeting a character. If a character that was identified as part of the "series of attacks" has not been "successfully" targeted have the rules for performing a beam/area attack been met? Specific example. Loki declares a Frost Blast (B3) attack which has both Rocket and Groot in range/LOS and no other characters. Loki's controlling player decides to target Rocket first. Rocket uses his Personal Bodyguard ability to change the target to Groot. Loki performs the attack against Groot which does enough damage to daze Groot. At this point, does Loki's Frost Blast attack end since Groot can not be attacked again due to being dazed and Rocket was already targeted (albeit "unsuccessfully")? Is it fair to think of the beam/area attack rules as saying "make a series of attacks [attempting to target] each enemy character..."? This makes more sense to me as an individual attack can only have one "attempted" target no matter how many times the target is changed.
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