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BigBlake

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  1. With the changes to ownership of tactics cards, would Guardians passive which gives him a power when taking damage from an allied effect trigger from playing no matter the cost on himself? What is the timing here also? Could be take 2 damage from NMTC which would generate 1 power and then pay 3 for his spender or will he recieve the 1 power after the attack resolves?
  2. Red skull has an passive called cut off one head that states: if an allied Hydra trooper is not in play when this character is chosen to activate,place them in play within 1 of this character They gain the stagger condition and are part of your squad. The question is how does the timing work here? Scenario A: red skull is chosen to activate, there are no Hydra grunts on the field so cut off their head triggers and they are created within 1 with a stagger condition. The parent/child rules kick in and the grunt always goes before the parent so the grunts would then clear staggers and take one action then redskull would activate. Scenario B: red skull is chosen to activate and there are no Hydra grunts in play. Cut off the head triggers and a grunt is out in play with a stagger condition. Since redskull has already been chosen to activate and triggered COOH the grunts do not get an activation this turn, they would have to wait a while round before clearing the stagger and getting one action?
  3. Kick em while their down states "reroll 1 attack die for each special condition the chosen character has." If a model has 3 conditions, poison, bleed and slow and is the target of this team tactic card, would the attacker reroll 3 dice 1 time, or 1 die 3 separate times?
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