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Podfrey

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  1. Re-reading the counterpart rules, it reads as though a ‘counterpart’ must always be taken, ie C3PO must always be taken when R2D2 is selected, ID10 must always be taken if selecting Iden Versio, etc. Is this correct? Ie you may never just take Iden Versio by herself?
  2. A clarification to the question. Dodge says “cancel hits and remove dice”. But Cover says “cancel hits”; it does not mention removing dice
  3. If multiple friendly units (of varying model counts) are engaged with a single enemy unit and, after one of the friendly units attacks and kills all but one enemy model in the unit, how does the snapping order work? A) The attacking unit snaps in first in full, followed by other friendly units (in full) in the order decided by the attacking player B) Each friendly unit (in full) in the order decided by the attacking player C) The attacking player decides, on a model-by-model basis, which models to snap to the last defending model D) Something else…? Cheers!
  4. When a hit is ‘cancelled’, eg cover or dodge, is the dice removed from the attack pool? Or turned to a blank facing?
  5. The following question applies to a unit with one or more claimed objective tokens. In all cases, I understand it to be the owning player (ie the player who has the unit in their army list) who places the objective, ie if Player A force pushes Player B’s unit with a claimed objective token, it would still be Player B who places the claimed objective token after the move. 1) When the unit moves, what is the sequence of placing the claimed objective token? Is it: a) Place unit leader, place objective(s), place remaining models in the unit b) Place unit leader, place remaining models in the unit, place objective(s) c) Something else….. 2) If, when placing claimed objectives, there is no room to place them in base contact with the unit leader then what happens to the claimed objective(s)? Cheers!
  6. When a unit has two actions and uses its first move to get into base contact with a Closed Transport, it can use its second move to embark. Q1) If the first move also makes the unit engaged, and the unit has charge/relentless, can they make the (free) attack and then embark? Q2) Similar situation, but with Steady - could they move to base contact, take the Steady shot, then Embark? Thank you
  7. If a single model moves into contact with a unit of 5+ models, the rules say that as many models fit in then the rest are placed in cohesion. Would it therefore be acceptable in the above scenario for the player of the 5+ unit to move 4 models in and then place the unit leader at the edge of cohesion from all the models which are in base contact with the attacker? If so, this means that the withdraw move can lead to the 5+ model unit being > Spd-1 from the attacker. Is this correct? Thanks
  8. The rules are clear that to embark into a closed transport the unit cannot move faster than Spd-1 to get into base contact, and then the unit must spend a full action to board. if the unit is already in base contact, can it use just a single action to board? Eg shoot + board, or just board if it’s suppressed and only has one action Thanks
  9. A creature trooper unit can withdraw and use Reposition and Relentless. Are there any other free (card) actions a trooper unit can take when they withdraw, eg Treat/Restore with a medical droid?
  10. If a friendly unit (B) is partially in the side arc of another friendly unit (A) and also partially in A’s rear arc, does the owner of B get to choose which arc it is in for game effects? (eg Major Marquand’s Command Card). Or does one arc take precedence over another?
  11. From the Arm keyword: ”Charge tokens cannot overlap any objective, condition, or other charge tokens and must be placed on a flat surface completely flush with that surface.” 1) Is it permissible to shift the position of an objective token on a Key Position prior to placing a Charge token? 2) If the surface itself is not flat, eg a crate with indents/ridges, or an area terrain with static grass/flock, does this mean that the Charge token cannot be placed there? 3) If the board itself is also textured, does this realistically mean that Charge tokens cannot be placed at all? Cheers!
  12. Apologies if this has been asked already, but I did a tag search for Treat and Repair and couldn’t see it. When using Repair / Treat / Spotter / Take Cover from a unit upgrade model (eg Astromech or Electro Binoculars), do you measure range from any model in the unit to the target, or does it have to be from a specific model?
  13. The entry in CRB page 11 for barricades only mentions troopers gaining cover. But, at that point in the rules, the concept of vehicles has not been introduced. Assuming the angle from the attacker’s base, and over the barricade, is less than 50% of the target vehicle - does that provide heavy cover for the defending vehicle?
  14. The definition of "craters" (area terrain) seems to be removed from the new CRB and (it feels like) it's more about the physical appearance of the terrain now. For craters, to save carving out chunks of the board: 1) Is it still permissible to ignore them (as obscuring) when drawing Line of Sight between two units which are on different sides of the crater, even if the physical representation of the crater sticks up on the table? 2) When drawing Line of Sight from attacker to defender, and where the defender is partially in the area terrain, is the defender considered obscured if any part of their base (even 1%) is overlapping the terrain?
  15. Simple question - as the player with the lowest bid (or, if tied, the winner of the roll off), can you now ask to see the opponent’s Battle Deck before deciding on how will be red or blue? (it appears only command hand is secret)
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