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Nerf

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  1. We know the normal deathfire can't launch bombs, however what about the SL version? Is it able to launch its proton bombs with its ability? This gives the ship an incredible amount of play space coverage.
  2. Which Outrider is correct? There is the newly released black box version, the Errata Version, a Section in the RR saying the text is wrong, The Errata appears to only reference the individual card, but Not the SL cards. Is the Errata Correct? does that mean it does apply to shots that are obstructed outside of obstacles, eg ships and devices? Is the RR reference to the old version that was in extended? What is the correct function of the SL outrider?
  3. Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0-1 to change 1 eye result to an evade or hit result. Can I get it confirmed how this works, it says "a friendly ship" so would I be right in saying that, if a ship (with no tokens) had 2 ships within range each with a calculate, only 1 eye could be changed? or would each ship be able to change an eye for a total of 2.
  4. If I use Bo-katan's pilot ability to remove an Ion token, Before a friendly ship at range 0-2 activates, you may spend 1 :charge:. If you do, that ship may gain 1 strain token to remove 1 non-stress red or orange token. Is that chosen ship ionised? or is it free. this happens before it activates but after the system phase, but it hasn't revealed its dial either. my specific scenario would but if i could remove the ion from a strut opened droid and have it remain on the obstacle.
  5. How does this ability exactly function? there seems to be no exact answer. Can you gain a tractor without moving the turret, either by just ignoring the action or failing it? or is the ability basically only usable every 2nd turn using your bullseye arc because it falls under the paid cost? even though it doesnt feel like payment
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