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bionic.beth

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  1. Does non-interactive terrain (such as the Quinjet) only restrict its ability to be thrown and destroyed? Or do other superpowers that directly reference terrain, such as Nightcrawler's Invisible in Shadow require the terrain to be interactive?
  2. The Meteor Punch attack states that "The target character does not gain Power for Damage dealt by this attack." Does this include the potential single point of collision damage the target might receive if they are thrown into something during the throw that the attack grants? Or is it only damage as the result of unblocked hits in the attack roll? Also I assume the characters that receive potential Explosive damage or collision damage from the target being thrown into them are allowed Power since they are not "the target character" but while on the topic I figured I'd confirm that too.
  3. Almost certain I know the answer to this, but there was disagreement at a game last night and I'd like an official answer to point to next time. If Bucky Barnes with the Compelled Minion superpower is under the effect of the Root special condition or Loki's God of Mischief superpower would he have to spend 1 Power before spending 2 to make the counterattack granted by Compelled Minion? I was told that even though the counterattack is part of an Innate superpower that since it relies on a trigger to react to that it would require the extra Power be spent. This seems wrong to me since Root/GoM specifically reference only Active and Reactive superpowers and that even if an Innate superpower requires Power to be spent that doesn't suddenly make it not-Innate.
  4. Hi! I had rules interaction between Captain Marvel and Black Bolt last night that we weren't 100% sure on how to resolve. Black Bolt targeted Captain Marvel with an Energy Bolt attack buffed by Focus Power and rolled Hit x3, Wild, Blank x2, Block Captain Marvel rolled defense and rolled Wild x2, Hit, Skull There were no Crits to resolve and neither one of us had modifications to our own dice, so we moved to the modify opponent's dice step. Since both players triggered abilities that allow them to change an opponent's wilds to blanks, but the abilities required wilds to be rolled in the first place - can one player change another player's wild to a blank and shut down the ability? We played it as both modifications happen simultaneously so Black Bolt changed one wild in the defense roll to a blank and Captain Marvel changed 2 hits in the attack roll to blank and gained 2 Power. Is this right? Or would one player's modifications take place before the others, therefore stopping or lessening the other player's ability to modify dice?
  5. Got it! Thanks! That SHIELD technology sure is durable... someone had better tell the Helicarriers! 😛
  6. When you say it can't be destroyed is that just for things like Punisher or Green Goblin's demolition style superpowers? Or does that mean a 4X terrain feature won't be destroyed if a size 5 object collides with it as well?
  7. Hi! So I had a weird edge case come up last night and neither me or my opponent were sure what the correct way to resolve it was. Here's the situation: Kingpin and Captain Marvel are on the roof of the NYC Apartment Building, She-Hulk is on the ground with her base right up against and touching the side of the building. My opponent activates Kingpin and uses Street-Level Negotiations to throw Captain Marvel medium and is able to position the movement tool so that it would cause a collision with She-Hulk except that Captain Marvel's base would still be on the roof of the building. Normally we probably would have hand waved away the thematic disconnect and said the collision occurs and Captain Marvel would be placed on the very edge of the building so that a top down view would make She-Hulk and Captain Marvel's bases appear to be in contact, but because of the lip of the roof on the apartment building Captain Marvel cannot be placed teetering on the edge. So because she can't be placed at the edge of the terrain and therefore couldn't be "in contact" with She-Hulk's base on the ground would a collision be able to occur here? In the moment we thought a fair compromise was to throw Captain Marvel at a slightly different angle and place her on the ground near She-Hulk and have Captain Marvel take 1 damage as if she had suffered a collision (hitting the ground after being thrown off 3 stories seems like it should hurt a little), but have nothing happen to She-Hulk. Obviously that's not the correct outcome, but it seemed fair to both of us since neither knew what should have happened and we wanted to keep the game moving.
  8. If a game is tied and the player opposing a squad using SHIELD affiliation scores a VP mid round for KO'ing a SHIELD character (like through Black Order's leadership or the Usurp the Throne or Blood, Red, and Personal tactic cards) would the SHIELD player score a VP or was the game considered tied when the SHIELD character was lost?
  9. Thanks! I was guessing it was meant to be the same superpower as Ronan's... just without the ability to trigger when allies were hurt, but I wanted to make sure!
  10. Scarlet Witch's Curse reactive superpower says it triggers "when this character is damaged by an enemy effect", but says the "attacking character" gains the special condition. Since there is a difference between an enemy attack and an enemy effect can this superpower be used against damage that is caused where there is no attack being made? Like a damage from a throw for example. Other superpowers like Cyclops's Quick Draw and Bullseye's I Never Miss and Partin Shot can also cause damage outside of an attack, would they be eligible targets for being cursed? Thanks!
  11. Sabretooth’s Untamed Force and Aggressive both trigger after an attack against him is resolved, so if he is outside range 2 and the free movement from Aggressive would put him within range 2 can he trigger Untamed Force in the same reaction window? Thanks!
  12. Thanks! I knew that second part, but thought maybe choosing only unaffilated cards would allow for choosing affiliation after deployment
  13. Hi everyone! If I'm fielding a squad that can qualify for two affiliations and I don't choose any affiliated tactic cards when would I pick and announce what affiliation I'm playing? Is it the same rule as choosing a leadership ability when fielding two leaders for the same affiliation? For example, last night I played a 17 threat crisis where I used Dr. Strange, Wong, Captain America, Wasp, and Winter Soldier and I took the cards Seven Suns of Cinnibus, Till the End of the Line, Pym Particles, Follow Me, and Field Dressing. Could I pick if I were playing Defenders or Avengers after deployment? Or is affiliation always revealed when squads/tactics are revealed? Thanks!
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