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Zoran

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Everything posted by Zoran

  1. Can you use scum "Cuttroath" talent to "reload" device with "This card's charge cannot be recovered" text?
  2. Can you use Drop seat bay on Gauntlet fighter just as +2 crew modifier? (like for adding Jabba crew)
  3. If you have thermal detonators and skilled bombardier can you stack both bombs on 1 or 2 for greater damage (with bombardier modification 2 -1 or 1+1)?
  4. Does Quadjumper special "Spacetug tractor array" works if it is cloaked? Cloaked ship is disarmed so it could not attack but can do actions, and STA states: "Action.: Choose a ship in at R1 & your ▲ ; That ship gains 1 tractor token, or 2 tractor tokens if it is in your BS arc." Great way of pestering/obstruction, by the way.
  5. As Compassion state that "Before another friendly ship at range 0-2 would be dealt a faceup Pilot or Crew damage card, you may spend 1 force. If you do, that damage card is discarded instead, and you are dealt 1 facedown damage card. Then, if you have two or more damage cards, recover 2 force." Considering that Seyn Marana ability "While you perform an attack, you may spend 1 Critical result. If you do, deal 1 facedown damage card to the defender, then cancel your remaining results." was defined as bypassing of shields (DEAL damage to ship/hull), does Compassion also deal 1 hull damage regardless of shields to the ship equipped with it?
  6. Does Ursa Wren (crew, rebel) ability stack with R3's? So that you can, for example, take 3 (or even 4?? as 2/each) locks on Sheathipede Shuttle with targeting computer?
  7. Can you stack Calculate tokens on ATP? (like with cluster missiles and munition failsafe & two generated misses, or with veteran gunner or other failed bonus attack.) It state "While you perform an attack, you must choose a defender at the closest valid attack range. After you perform an attack that missed, place 1 calculate token on this card. Before you engage, you may remove 1 calculate token from this card to gain a matching token." I understand you can relocate only one on engagement beginning, but I see no reason not to use two lousy throws not to stack "C's" for next turns.
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