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JhayRhod

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  1. Hello, Arboreal Assault states that the weapons of units that have a faceup order token gain suppressive and immobilize 1 this round. Do their weapons keep this effect even if they lose their face up order token from some game effect before they activate like from Pinned Down, Delaying Tactics, They Too Will Suffer, and/or Tactical Planning? Or, so long as they had a face up order initially, their weapons keep the suppressive and immobilize keywords for the round, even if they lose the face up before they activate? Thanks for your time! -The Tribe
  2. Hello, When Chewbacca adds one of his weapons to Leia’s attack pool per the Brains and Brawn command card effect, this would not break his incognito because he is not the one performing an attack, correct? Thanks for your time!
  3. Hello, Looking for some clarification on the pass mechanic. Let's say my opponent and I are tied at 8 activations, such that I can't pass at the start of the turn, and I pull a token from the order pool, but I pull an order token with a rank that does not have any corresponding units on the battlefield. I would then remove the token from the order pool and the activation count would go from tied at 8 to 7-8. Would I then be able to pass at this point if I wanted? Not sure if the decision on whether or not to pass has to be at the beginning of the turn before I try to pull the first activation from the bag or whether it can be at a later point in the turn where the first attempt did not result in actually activating any unit. Thanks for your time!
  4. Hello The Speeder X entry states, in part, “While it is performing a move, a unit that has the Speeder X keyword can move over or end its movement on terrain equal to or less than height X.” If a unit has Speeder 1, that would mean it cannot end its movement or be placed on terrain that is height 2, correct? Would that be true regardless of whether the unit was able to reach height 2 by moving up on to height 1 terrain with its first move then moving up height 1 again with its second move? Thanks for your time!
  5. Hello, I'm trying to figure out the right way to determine cover in this scenario: An ATST has line of sight on a rebel trooper unit. Between them there is a tall piece of terrain, like a building, and just beyond that is a separate, smaller piece of terrain, like crates or a barricade, that would otherwise obscure the ATST's line of sight to the rebel trooper unit if the tall piece of terrain were not there. The ATST is in base contact with the tall piece of terrain and has no line of sight to the smaller piece of terrain just on the other side. When determining whether the rebel trooper unit is obscured, we would ignore the large/tall piece of terrain. Would the rebel trooper unit still get cover from the smaller piece of terrain even though the ATST has no LOS to the smaller piece of terrain?
  6. Hello, The update to the CRB for ground vehicles now states the process for determining whether a ground vehicle is obscured is as follows: "During the Determine Number of Obscured Miniatures step, a ground vehicle miniature’s silhouette must be at least 50% obscured from any point of the attacker's silhouette to count as obscured. Ground vehicles do not give cover to themselves." (CRB pg. 37). In adding the "from any point" language, is this intended to mean that the player performing the attack can choose any singular point on the unit leader's silhouette from which to determine whether the defending ground vehicle miniature is 50% obscured? For example, a rebel veteran unit declares an enemy ATST as a defender of an attack and between them is a piece of obstacle terrain that, in pregame, the players agreed would provide cover to the ATST if it were 50% obscured during the "Determine Number of Obscured Miniatures" step of an attack. From the top of the rebel veteran unit leader's silhouette, the ATST's silhouette is not obscured by the intervening obstacle terrain. However, from the bottom of the rebel veteran unit leader's silhouette, the ATST's silhouette is more than 50% obscured by that same piece of obstacle terrain. Would the attacking player be able to choose the top of the rebel veteran unit leader's silhouette for the line of sight/obscure check to get the out of cover shot? Thanks for your time!
  7. Hello, I have a follow up to this post regarding the Golden Rule of Terrain: Per the Golden Rule of Terrain, would players also be able to agree that a single piece of terrain has different characteristics (i.e. cover type - light, heavy, none; terrain type - scatter, area, obstacle; movement type - open, difficult, impassable) depending on the type of miniature/unit that is interacting with it? For example, under the Golden Rule of Terrain, could players agree that a piece of terrain is area terrain, light cover, and difficult with respect to a small based trooper unit while that same piece of terrain provides no cover or affect on movement for a heavy unit, like a ground vehicle? Thank you for your time!
  8. Hello, Per pg. 25 of the CRB is appears very clear that miniatures may not end their movement on, or be placed, overlapping objective tokens. While there are parts in the CRB stating certain types of other tokens may not be placed overlapping condition tokens (like charge or smoke tokens), I cant find any similar limitation prohibiting miniatures from overlapping condition tokens. Are miniatures now allowed to end their movement, or be placed, overlapping condition tokens? Thanks for your time!
  9. Hello, In the CRB, it describes three types of terrain: scatter, area, and obstacle. (CRB pg. 11). These terrain features may also be either open, difficult, or impassable (CRB pg. 12) and provide either light, heavy, or no cover (CRB pg. 13). The CRB seems to allow that a single more complex piece of terrain can be broken down into subparts for purposes of affecting movement, such as designating subparts as either open, difficult, or impassable as agreed upon by the players. (CRB pg. 12). However, it is not clear if a single piece of terrain may also be broken down into subparts for purposes of triggering (or avoiding) other game effects with respect to that subpart. For example, a single terrain piece, a hill, has a cliff face on one side and a ramp on the other that leads up to a plateau abutting the cliff face. Although the hill is otherwise agreed as being obstacle terrain, could the players also agree that the ramp face subpart is no cover area terrain to avoid issues with trooper miniatures partially overlapping the terrain piece where the base of the ramp meets the battlefield (see fitting on terrain limitation at CRB pg. 12)? The golden rule of terrain states "[u]ltimately, the type of terrain and the rules used are up to the players and should be discussed before the game begins." (CRB pg. 13). Does the golden rule allow players the flexibility to break down single terrain pieces into subparts when it comes to terrain type and cover as well? Or, is the ability to break down a single piece of terrain into subparts limited to open, difficult, or impassable designations? Thank you for your time!
  10. Hello, I'm looking for some clarification on these portions of the CRB and how they work with elevated obstacle terrain that is higher than a trooper unit's silhouette, up to height 1, and has an overhang that is not directly touching the battlefield. This would include things like an elevated landing platform, bridge, or a platform surrounding an Endor tree: "When performing a standard move, the movement tool is placed flat on the battlefield." CRB pg. 23. "Miniatures can make standard moves onto or through obstacle terrain that is shorter than the height of the moving unit’s silhouette. When placing the movement tool, it may not overlap an obstacle terrain feature that is taller than the moving miniature’s silhouette. When a unit is overlapping an obstacle terrain feature, it may perform a standard move if the vertical distance changed is not greater than the height of the moving unit’s silhouette. If they wish to move onto, off of, or through obstacle terrain greater than the height of their silhouette, they must instead perform a climb. Miniatures on notched bases may not climb." CRB pg. 25. "To perform a climb, a unit performs a move as normal, except that it must use the speed-1 tool. A miniature may move a vertical distance up to height 1 when making a climb and may place the movement tool overlapping obstacle terrain that is taller than the height of the moving unit’s silhouette." CRB pg. 25. 1) In stating that the movement tool cannot overlap an obstacle terrain "feature" that is taller than the moving miniature’s silhouette, is "feature" just referring to the portion of the obstacle terrain that is directly underneath/touching the movement tool or is it referring to the entirety of the obstacle terrain piece that the movement tool is overlapping? 2) To determine whether the movement tool would be "overlapping" a piece of obstacle terrain that is taller than the unit's silhouette, up to height 1 (and the place from/over which we would have to, or could, perform a climb with the speed-1 tool), do we look at the obstacle terrain from a top-down, 2D perspective, or do we proceed along the movement tool, placed flat on the battlefield, until the movement tool begins to cross the actual footprint of the obstacle terrain and start the speed-1 climb from there? 3) If the overlap is determined from a top-down, 2D perspective, a non-notched base trooper could perform a climb onto, or off, of obstacle terrain that is higher than the trooper unit's silhouette, up to height 1, like the middle of a suspended bridge or the edge of an elevated platform, regardless of whether the obstacle terrain feature is actually touching the battlefield at the point which the speed-1 tool crosses from the battlefield to the obstacle terrain (or vice versa) during the climb, correct? 4) If the overlap is determined from the point where the movement tool would begin to cross the actual footprint of the obstacle terrain on the battlefield, would a non-notched based trooper be able to perform a climb onto obstacle terrain that would also require moving through an overhang directly above the trooper? Is so, would the trooper be able to be placed anywhere within speed-1 from that point on top of the elevated terrain? I believe there was something similar with Jump X and jumping through ceilings/roofs in the archived forums. 5) If the overlap is determined from the point where the movement tool would begin to cross the actual footprint of the obstacle terrain on the battlefield and the trooper cannot climb up through an overhang directly above the trooper, that would mean a non-notched base trooper would need something like a ladder to be able to access the overhanging obstacle terrain like a ladder or similar, correct? Thanks for your time!
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