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yossarian

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  1. Question regarding the second part of the Command Card "You Would Question Me?" and who may perform the immobilize effect. The card reads "When either unit gains a dodge or aim token, the other unit may gain an immobilize token. If they do, the other unit gains an additional token of the same type". Since the condition is met when EITHER gains a token does that mean BOTH of them may perform the immobilize clause at the same time? Are two opportunities generated? Grammatically, "there are houses on EITHER side of my street" means houses are on BOTH sides of the street. Because each unit gains a token when the other does, it seems that the condition is met twice, and therefore the immobilize effect is able to be triggered twice? Effectively, per trigger they could both have 2 tokens and an immobilize. Or one unit does it twice (once per token), giving first unit 3 tokens, and itself 1 token and 2 immobilize? I understand it's not an infinite loop, and can only gain one token per immobilize occurrence. This is all off of the original token generation. Or should the card explicitly read "When either unit gains a dodge or aim token, the other unit BUT NOT BOTH units may gain an immobilize token. If they do, the other unit gains an additional token of the same type" Thank you for clarifying
  2. If my opponent drops a bomb within range 1 of my deployment Zone, and I move a trooper unit in base contact with the unclaimed token, can I use claim to flip it to its claimed side and gain control of it? If so, if my unit now dies, the token then reverts to its unclaimed side, can my opponent then detonate the bomb token? Or because I controlled it at one point, does it remain unclaimed?
  3. I have a question about timing and effects of speed 1 moves from order cards, specifically the interaction between Padme's 2 pip "Aggressive Negotiations" vs Leia's 2 PIP "No Time for Sorrows". 1) It is my understanding that speed 1 moves cannot be used when engaged, the exception being force push which explicitly states the speed 1 move can be used while engaged. So speed 1 moves generated from command cards above cannot leave an engagement? Is this correct? 2)So during the command phase, if republic player A trooper uses its speed 1 move to engage player B trooper does that mean Rebel player B trooper cannot "run" away from NTFS since it is now engaged? Does it come down to roll off for priority to get away or not from the speed 1 moves? 3)Assuming the fleeing player (B) loses priority, do they then wait to issue orders, so that after player A has engaged, player B can choose a new unit that is not engaged to move? Thanks!
  4. Does scouting party work with advanced positions? Advanced positions gives all troopers scout 1. Can I voluntarily not use scout 1 from AP in order to be eligible for scouting party? For example, playing AP with wicket with forest dwellers, he would have scout 3. Can I use scouting party on 2 nearby units to give them scout 3 or because they technically have scouting party from AP they cannot? Or as long as they don't scout from AP or forest dwellers they are eligible for wickets scouting party? Thanks for the clarification!
  5. Question regarding a closed transported unit in an AA5. My understanding is that the rules basically state that if a closed transport moves twice then the dissembarking unit takes two actions to disembark (place in base contact with transport and perform a speed 1 move). But if the AA5 only moves once, then the unit can disembark for 1 action and then perform a second actin if able. My question, however, is if the AA5 moves and takes a standby action, then later spends the standby to move, can the unit disembark and still have an action, or just disembark because the AA5 moves twice (even though one is the result of a triggered standby)? Thanks!
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