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Negoldar

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Everything posted by Negoldar

  1. It is not possible to have more than Cover (1) from terrain.
  2. This will depend on the timing of the “counter”. Killmonger, Usurper’s Untamed Force resolves during step 14b of the attack timing chart. Flurry of Blows resolves during step 14a. Untamed Force cannot resolve until after Flurry of Blows.
  3. That’s correct. That is usually correct. Joint Effort does not follow this, but that is due to different phrasing.
  4. I have removed multiple follow up questions as they all asked the same question. When resolving a Throw, the check to see if the Ultron Drones are in play is when destroying the terrain feature, before the rest of the throw resolves. If they are on the battlefield before the terrain feature is destroyed, they will not be returned to the battlefield after the effect resolves. This will be made clearer in the future.
  5. If the nameplate modifies the size of the base, it would be violating the last rule in the Miniatures section of the organized play documents.
  6. Yes. Ice Slide is a Reactive superpower that triggers off a move action which is part of Freeze and Fade. The attack action granted by Freeze and Fade completely resolves before the move action begins so what you suggest will work. This would not work as you cannot trigger Ice Slide in this scenario.
  7. That is correct. A die needs to be rerolled for Cover to be ignored if the defender is within Range 3.
  8. That is universally the case when the superpower references a single attack. You are correct. Smash has different phrasing so it works differently. Yes, there are superpowers that affect an entire beam and area attack. You can see this in superpowers like Friday A.I. on Iron Man and the Joint Effort Team Tactic Card.
  9. No. Pretty Sneaky, Sis is played during step 2 of the Power Phase. This is after Overload triggers.
  10. No. Hunker tokens are lost when a character becomes Engaged with an enemy and cannot be gained when a character is Engaged with an enemy. Being Wounded does not change this.
  11. No Matter the Cost triggers when an attack is made as part of an attack action. There is no attack action when resolving Siege of Darkness.
  12. No. He doesn’t have superpowers when Cold Snap would resolve.
  13. Part of the cost for a character playing an Active: Action card is spending an action. The only character that can spend an action is the currently activating character If a character intending to play the card cannot spend an action on it, they cannot play it. In the case of Mass Transit this means Nightcrawler has to spend the action during his activation to play it. He cannot spend another character’s action to play it.
  14. No. Holding a Senator prevents the character from making a second move action. Charge calls out a move action.
  15. No. He picks it at the beginning of the attack and it remains that type for all attacks.
  16. No. Mutant Energy Absorption modifies dice. This occurs during step 9 of the attack timing (Appendix A) which is after the additional dice from Critical results are added to the roll.
  17. The token is spent while making an attack during the create attacker’s dice pool step (4b). It will only affect that particular attack from a beam or area attack.
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