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Negoldar

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Everything posted by Negoldar

  1. Active abilities triggered from the Combat Tree resolve during step 10C of the attack sequence. This is after the Expertise results that do not add or change dice results are completed during step 10A.
  2. Not So Fast and Dark Fury are not attacks. Mind Trick cannot be used in response to them. This is answered here: https://forums.atomicmassgames.com/topic/12183-mind-trick-and-twice-the-pride-double-the-fall/#comment-52624
  3. Yes. Steadfast applies to Shoves from the Combat Tree and has no effect on Pushes generated by an ability.
  4. Excessive Violence is changing to have the following special rules: (Only the first one is changing but all are presented for completeness.)
  5. It is not possible to have more than Cover (1) from terrain.
  6. This will depend on the timing of the “counter”. Killmonger, Usurper’s Untamed Force resolves during step 14b of the attack timing chart. Flurry of Blows resolves during step 14a. Untamed Force cannot resolve until after Flurry of Blows.
  7. That’s correct. That is usually correct. Joint Effort does not follow this, but that is due to different phrasing.
  8. I have removed multiple follow up questions as they all asked the same question. When resolving a Throw, the check to see if the Ultron Drones are in play is when destroying the terrain feature, before the rest of the throw resolves. If they are on the battlefield before the terrain feature is destroyed, they will not be returned to the battlefield after the effect resolves. This will be made clearer in the future.
  9. If the nameplate modifies the size of the base, it would be violating the last rule in the Miniatures section of the organized play documents.
  10. Yes. Ice Slide is a Reactive superpower that triggers off a move action which is part of Freeze and Fade. The attack action granted by Freeze and Fade completely resolves before the move action begins so what you suggest will work. This would not work as you cannot trigger Ice Slide in this scenario.
  11. That is correct. A die needs to be rerolled for Cover to be ignored if the defender is within Range 3.
  12. That is universally the case when the superpower references a single attack. You are correct. Smash has different phrasing so it works differently. Yes, there are superpowers that affect an entire beam and area attack. You can see this in superpowers like Friday A.I. on Iron Man and the Joint Effort Team Tactic Card.
  13. No. Pretty Sneaky, Sis is played during step 2 of the Power Phase. This is after Overload triggers.
  14. No. Hunker tokens are lost when a character becomes Engaged with an enemy and cannot be gained when a character is Engaged with an enemy. Being Wounded does not change this.
  15. No Matter the Cost triggers when an attack is made as part of an attack action. There is no attack action when resolving Siege of Darkness.
  16. No. He doesn’t have superpowers when Cold Snap would resolve.
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