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Kris M

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Everything posted by Kris M

  1. No, Deadman's Switch (Illicit) doesn't damage remotes.
  2. No, you cannot choose to fail a Jam action. As the Enhanced Jamming Suite (Configuration) allows you to choose yourself or another friendly ship while jamming, should no other viable targets be available, you would need to jam yourself.
  3. Posts in the Rules Reference Correction thread supercede the existing Rules Reference: As per the top post in the thread: This thread contains official corrections to the current version of the Star Wars: X-Wing Rules Reference. These corrections supersede the authority of the Rules Reference. These corrections will be deleted whenever the Rule Reference is updated.
  4. Yes, ionized ships can still drop or launch a device during the System Phase
  5. No, Advanced Sensors (sensor) allows you to perform 1 action after you reveal your dial. If you do, you cannot perform another action during your activation. If a card ability uses the word “cannot,” that effect is absolute and cannot be overridden by other effects.
  6. No, a jammed ship removes either a green token or breaks one of it's locks. While the enemy lock token may be 'your token', it is not 'your lock'
  7. Thane Kyrell's (T-65 X-Wing) pilot ability allows him to spend 1 Focus, hit, or ciritcal hit result to look at the defender’s facedown damage cards, choose 1, and expose it. As spending a die result is a dice modification this would happen in the Modify Attack Dice step of an attack (step 2b).
  8. No, while both the Tie/Se ship ability and dropping Thermal Detonators are system phase abilities, and enter the ability queue at the same time. The Tie/se does not have any abilities that trigger after dropping a device. Daredevil (Talent) requires the ship to have a white boost on it's action bar. The Tie/se Bombers have a red boost, which don't meet the requirement to equip the Daredevil without finding a way of adding the white boost to the action bar, such as the Engine Upgrade (Modification) card.
  9. No. Precognitive Reflexes allows you to perform one action after you reveal your dial. If you do, you cannot perform another action during your activation.
  10. The action is white. From the Rules Reference: Q: If the difficulty of an action is not stated (such as Lando Calrissian's [Rebel, crew] unique action or the coordinate action “Vizier” [TIE Reaper] can perform as part of its pilot ability), what is the difficulty of that action? A: White. However, note that if a ship is instructed to perform an action “on its action bar” this way, it uses the difficulty of the action on its action bar.
  11. Evade results still need to be paired where possible - in this instance you cannot pair evade results with the critical hit result, since they cannot cancel critical hits. You would then pair evade results with hit results leaving one critical hit remaining.
  12. Yes, the boost granted by BB-8 would trigger the Intuitive Interface ability if Engine Upgrade was equipped as the boost action has been added by the modification upgrade card. It would also trigger if Expert Handling was equipped and the ship performed a barrel roll.
  13. 1a) Check with your individual TO 1b) Check with your individual TO or use the replacements found in the errata document online 1c) The errata bases provided for printing are a potential solution to solve the problem, but are not the only solution. cutting out the name and ship icon and glueing them to a spare ship token is another possibility 2) There have not been any official announcements about replacement parts 3) Kylo Ren (TIE/wi Whisper Modified Interceptor) has both the light side and dark side keywords, this will be corrected in an upcoming points document A gentle reminder that we ask you try and limit your questions to one per post. Related questions are fine, but posts with multiple unrelated questions will be deleted without warning.
  14. The fuse would be removed. From the Rules Reference: A device or obstacle is fused while it has at least one fuse marker. When a fused device would detonate, one fuse marker is removed from that device instead, and that device does not detonate. When a fused obstacle would be removed, one fuse marker is removed from that obstacle instead, and that obstacle is not removed.
  15. Some special weapons have a small ordnance icon on them to indicate that range bonuses are not applied with attacks using those weapons. Additional dice granted by an obstructed attack are not affected by this.
  16. Yes, Grudge's (TIE/Se Bomber) pilot ability checks for friendly bombs/mines and if attack dice were rolled. It doesn't matter if the ship is friendly or not.
  17. No, during the Neutralize Results step of an attack (step 4), pairs of attack and defense dice neutralize each other. Dice are neutralized in the following order: Pairs of evade results and hit results are canceled. Pairs of evade results and critical hit results are canceled. The Wartime Loadout configuration upgrade replaces the Intuitive Interface ship ability with the Devastating Barrage ship ability: While you perform a Torpedo or Missile attack, if the defender is in your bullseye arc, your critical hit results cannot be cancelled by evade results.
  18. Thanks - We noticed that as well and will be updating the errata PDF with an update as soon as possible.
  19. Electro-Chaff Clouds are an obstacle and not a bomb, mine or device. As such, they behave in a similar manner to other obstacles, including being affected by seismic charges, etc. You cannot place additional fuse markers on the Electro-Chaff Cloud. The wording around obstructing defines what happens when an attack is obstructed by an Electro-Chaff cloud. Similar to Asteroids and Debris Clouds, the defender rolls 1 additional defense die and nothing else, unlike Gas Clouds which allows the defender to change a blank result to an evade result in addition to rolling the extra defense die. A reminder, we ask that you try to keep posts to one question please 😉
  20. Thanks. This is a known formatting issue that will be fixed with an updated version of the PDF.
  21. The TIE/Se Bomber's ship ability allows it to perform a boost action in the System Phase and can be performed before or after dropping a device. As mentioned in the rules reference, a ship cannot drop or launch a device and decloak during the same phase.
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