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Kris M

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Everything posted by Kris M

  1. No, the TIE/sf's Ship Ability, Heavy Weapons Turret states that you must treat the front arc restriction of your equipped missile upgrades as a turret arc. If an equipped missile does not have the front arc restriction, like Multi-Missile Pods for example, the Heavy Weapons Turret Ship Ability would not apply as it doesn't meet the requirements for the ability.
  2. No, from Rules Reference, under the Ion entry. Ships cannot use abilities that trigger from an ionized ship revealing its dial.
  3. Yes, as Swarm Tactics allows a friendly ship to treat its initiative as equal to the ship with the equipped upgrade, this would trigger Kazuda Xiono's (Fireball) pilot ability. This is different to Heightened Perception (Force) which allows a ship to engage at initiative 7, but does not change the initiative value.
  4. Yes, while the bonus attack from cluster missiles ignores the lock requirement when attacking the second target, it is still a special attack that has a lock requirement and would trigger Weapons Systems Officer.
  5. The Outrider title card in the errata document (v1.8.2 at the time of writing) is to align the original Outrider title released with the Rebel Alliance conversion kits with the Outrider title card found in the YT-2400 released in 2023. The Standard Loadout cards function as written.
  6. The original action bar is correct and Lt. Galek should have the Barrel Roll action, not the Boost action. The card is perfectly fine to use so long as the player understands that the boost action is not a valid option on the action bar. A reminder that, as per the forum rules, no card images or external links are permitted.
  7. No, at official events, Standard Loadout Pilots must be represented by their Standard Loadout card.
  8. The Bounty Hunter restrictions printed on the Tracking Fob card are correct. This will be fixed in the next document update.
  9. Yes, a ship assigned the Attack Run condition can still choose to attack other ships. However, it must still follow the rules laid out on the condition card such as engaging at initiative 0.
  10. If a ship is destroyed during the Engagement Phase, it is removed after all ships that have the same initiative as the currently engaged ship have engaged (which is called simultaneous fire). In your example, so long as Flight Leader Ubbel has not already performed a bonus attack that round, his ability to perform a bonus attack would trigger in step 6c of the Attack - Resolve any of the defending player’s abilities that trigger after a ship defends or is destroyed that grant a bonus attack. Flight Leader Ubbel would then perform his bonus attack, choosing to use the Synced Laser Cannons and triggering Hotshot Gunner in the process.
  11. The Standard Loadout cards incorporate all of the ship’s abilities and upgrades on a single card. Many standard loadouts have unique abilities and upgrades that aren’t available anywhere else. If the Standard Loadout card does not list Servomotor S-Foils upgrade, then the ship is not equipped with it.
  12. All restrictions printed on the cards still apply. There has not been an errata. We will get this cleared up in a future update.
  13. This is a typo and will be corrected in a future update
  14. At official events, Standard Loadout Pilots must be represented by their Standard Loadout card.
  15. As there are multiple ways a stress token could be removed in the ActIvation Phase, it is dependent on where the enemy ship is in relation to the ship equipped with Death Troopers (Crew) at the time the stress token is to be removed. For example, Cassian Andor (U-Wing), allows a friendly ship at range 1-3 to remove a stress token at the start of the Activation Phase. If that friendly ship is in range of the ship equipped with Death Troopers it would not be able to remove the token. That same friendly ship then executes a maneuver by resolving the following steps in order: Maneuver Ship Check Difficulty As removing a stress token is step 2 of executing a maneuver, you would not check to see if the ship was in the range of the Death Troopers until after executing the maneuver.
  16. The Swivel Wing (Configuration) upgrade has two sides: Swivel Wing [Down] Swivel Wing [Up] If Captain Hark has the Swivel Wing upgrade equipped with the [Down] side showing and reveals a stationary maneuver, he must execute a sideslip maneuver using the 1-bank template instead. After executing the sideslip maneuver, you must flip the Swivel Wing card so that the [Up] side is showing.
  17. No, if a card ability uses the word “cannot”, that effect is absolute and cannot be overwritten by other effects.
  18. In your example, when Cad Bane locked Kylo Ren, he assigned both a lock token and a jam token to Kylo Ren's tokenless ship. Kylo Ren, now with a jam token, is considered to be jammed. When a ship becomes jammed, the player whose effect caused the ship to gain the jam token chooses for the jammed ship to either remove one of its green tokens or break one of its locks. The lock that has been assigned to Kylo Ren belongs to Cad Bane. As Kylo Ren has no green tokens and is not maintaining a lock on an object, the jam token stays. Should Cad Bane become jammed and have no green tokens he would be forced to break his lock and remove the lock token assigned to Kylo Ren.
  19. No, if a stressed ship attempts to execute a red maneuver, it instead executes a stress maneuver (a white 2 straight)
  20. No, an effect that fails does not trigger any effects that would occur after a ship resolves that effect.
  21. No, abilities that reference the 'revealed maneuver' only take into consideration the colour shown on the dial. Any effects that alter the difficulty of your maneuvers would not apply.
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