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DSchultz

Armada Playtesters
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Everything posted by DSchultz

  1. Hello!Please refer to following clarification for this objective found in the Rules Reference Guide in regards to your first question. Yes, the station can be placed within the first players deployment zone. No, you cannot place the station outside of the setup area into the play area.
  2. Hello! No. The objectives wording doesn't override the current setup restrictions as the objective doesn't explicitly state that you can, such an example is the objective Minefields. Example wording to allow placement in deployment zones would look like the following "at distance 2-5 of the station (even in deployment zones)".
  3. Hello! What an absolutely fascinating question! Unfortunately, no, this interaction doesn't just quite work (almost!).
  4. Hello! Yes, as it is that ships owner adjusting their speed dial to match speeds. 1 Damage as the card states.
  5. Hello! Yes, this is already answered here - No. As the station doesn't have a movement step. Yes.
  6. Hello! No, Swivel-Mount Batteries would not apply any negative or positive effects as this is not "While Attacking".
  7. Yes, the defender cannot cancel the die modified by Lando's ability. All other die in the attack pool can still be canceled.
  8. No, the Summa-Verminoth does not resolve Proximity Mine's effect with movement.
  9. Hello! This is incorrect, Exogorths are not treated as ships. Please review "Exogoths" in the Rules Reference Guide. When an Exogorth conducts an attack against a squadron, they are treated as a ship for the purposes of following the attack sequence with an anti-squadron armament. Exogorths cannot target Proximity Mine Tokens.
  10. Hello! No. A squadron is either activated, or unactivated, based on its squadron toggle.
  11. No. Review FAQ on Luke Skywalker. Yes. Luke Skywalker's ability doesn't prevent the use of Implacable ability, as it is spending it's own shields to reduce the damage total before damage is suffered.
  12. No is correct. Plo Koon's effect on other non-unique friendly squadrons at distance 1 would not resolve as they are no longer in play.
  13. Hello! No. Yes. Please Review "Range and "Distance" topic in the Rules Reference Guide. Please review "MEASURING FIRING ARC AND RANGE" topic in the Rules Reference Guide. When measuring from one point to another, Something is either in medium range or long range, Distance 1 or Distance 2 at the point it is being measured. It cannot be both at the same time. While this is not a rules issue, these questions get asked often enough that I will post this topic to help end any future confusion.
  14. Hello! Review "Range and "Distance" topic in the Rules Reference Guide. "• The lines on the ruler that divide two adjacent bands always count as part of the band closest to the bottom of the ruler." So the squadron is at distance 1 and cannot be sniped. This is not a rules issue but as this gets asked too often I will leave this up to help avoid further confusion on the topic.
  15. Hello! You check for control of the Summa-verminoth each time a ship activates. A prior players control of the Summa-verminoth doesn't constitute current control when checking for control. If nobody gains control, then no one has the control token and it remains neutral. The player that last had it doesn't continue to keep it, because they didn't gain control.
  16. Hello! Yes, the Summa-verminoth can overlap obstacles and tokens. In order to ensure players knew that the Summa-verminoth could overlap obstacles and tokens, that wording was included to ensure clarity.
  17. Hello! Follow the same rules as a ship maneuver found in the Rules Reference Guide when moving the Summa-verminoth token. If the Summa-verminoth overlaps a squadron, it is placed touching the Summa-verminoth token, but not on it, as if it were a ship. The player that did not move the Summa-verminoth token gets to place the squadron. As a note, that squadrons can end their movements overlapping the Summa-verminoth if desired.
  18. Hello! If neither player has the Control Token, then both players would resolve the effect, following effect use and timing with first player going first, followed by second player.
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