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DSchultz

Armada Playtesters
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Everything posted by DSchultz

  1. Hello! Yes, resolving Leia Organa's (Commander) card effect would also resolve the card effect of the Liberty ship title.
  2. Hello! The additional card dealt by Structural Damage would not be dealt faceup, as it is an effect being resolved by that damage card. The additional card would be dealt facedown, then the Structural Damage card would be flipped facedown. Then if an another hull damage is suffered, the next damage card would be dealt face up due to XX-9 Turbolasers effect.
  3. Hello! Thank you for your question. No, San Hill's effect would not resolve in the manner you've described in your example with Hyperwave Signal Boost. Only the squadron number chosen by Hyperwave Signal Boost would receive that effects bonus as stated by "each of those squadrons" wording. Using your example, you use San Hill to discard 1 token at the start of the squadron phase, and then a ship with a squadron value of 4 exhausts Hyperwave Signal Boost and chooses 4 squadrons with that cards effect. That ship would then activate 4 squadrons chosen by Hyperwave Signal Boost to resolve with that effect for its AI bonus and then, that ship would activate 1 additional squadron (without HSB's bonus) due to San Hill's effect.
  4. No, as Axe is not the squadron that is defending. Only a defending ship or unique squadron that spends fewer than 2 of its own defense tokens are capable of resolving Luminara Unduli (Commander) effect.
  5. Hello! Great question! "This Activation" means whatever is currently "activated", either Odd Ball themselves or another squadron or ship. There is no short answer to this explanation, so I apologize in advance. The key point here is "WHOM's" activation this is when a squadron is moved by Fighter Coordination Team. A squadron is not activated when “moved” by Fighter Coordination Team, as it is currently the ships activation. I’ll lay out an example of how Fighter Coordination Team, Odd Ball and Ahsoka Tano (squadron) interact. Let's say we have a Pelta Medical Frigate that has Fighter Coordination Team equipped, and also Odd Ball and Ahsoka Tano (squadron) are near. After completing its maneuver, the Pelta Medical Frigate is at close-medium range of both Odd Ball and Ahsoka and chooses to move Odd Ball first. Odd Ball moves up to distance 1. Then Ahsoka is moved up to distance 1, and uses their card effect to target Odd Ball. Odd Ball attacks and is able to use their card effect to reroll up to 2 dice, because Odd Ball moved "this activation" as the activation is still the Pelta Medical Frigate.
  6. Hello! Thank you for your question, typically we ask that only ONE question is submitted at a time, but I can see how these are related and makes sense to include. For a ship equipped with SPHAT-T each hull zone listed (the front, left, and right zones) are all considered to be a special firing arc capable of conducting an Ignition attack. You must conduct an Ignition attack from the hull zone that targeting token is currently located within as determined by its special firing arc, if able. If the targeting token is moved from its "left" hull zone to its "front" hull zone, the Ignition attack would be conducted from the "Front" hull zone. And to get a jump on the inevitable "what about if the targeting token is straddling two hull zones special firing arcs?" As written in IGNITION [RANGE] KEYWORD topic. "At the beginning of a ship’s “Attack” step, if its targeting token is in play, that ship must perform an ignition attack against a ship in the special firing arc that its targeting token is within as its first attack during this activation, if able." If a targeting token is not "within" a hull zones special firing arc as defined by the RANGE AND DISTANCE topic, no Ignition attack may be conducted. Yes you are correct, that interpretation is not supported.
  7. Yes, resolving Admiral Ackbar's effect would not prevent a ship from attacking from its left or right hull zones with Salvo or Counter attacks.
  8. Hello! Yes, you are able to add two dice to the attack pool, both being a single color or each being a different color. As a reminder, both of these die must be added and rolled at the same time. You could not add one die of one color to see what result you would get, and then add the second die based on that result. As that would be resolving the effect twice.
  9. Yes. A ship can resolve the effect of a command at the appropriate time, such as Concentrate Fire during the “Resolve Attack Effects” step of an attack. But a ship cannot resolve the same command more than once per round.
  10. Hello! Excellent question! This will take a bit of explanation, so I apologize there isn't a short answer to this. Ketsu Onyo's card effect is always in effect no matter if it is controlled by 1st or 2nd player. The reduction of speed happens when any enemy squadron is at distance 1 of Ketsu Onyo. Ketsu Onyo reduces whatever the "printed" speed of that squadron is. (Or the "Printed speed" of Admiral Chiraneau effect, for example). After that reduction, any speed enhancing card effects would then take place. Such as Vector, Corrupter, All Fighters Follow Me, Independence, etc. Let me give an example, the Imperial squadron Boba Fett would have speed 3 (or 2 with Chiraneu) reduced to speed 1 by Ketsu. Then if Vector and AFFM are active card effects, the speed on Boba Fett, would change the speed from 1 back up to 3.
  11. As stated in the Rules Reference Guide, Activation sliders are not counted for the purposes of touching or overlapping, treat them as not existing for gameplay purposes.
  12. Hello! No, as Salvo states you can only use the ships "printed rear armament". Equipping upgrade cards that increase armament do not increase a ships "printed" armaments.
  13. Hi! Yes. Assault Concussion Missiles deals 1 damage to each adjacent hull zone of the defending hull zone. This damage is first applied to any shields in those zones, if there are no shields, then the damage would be applied as facedown damage cards unless additional card effects allow for them to be applied faceup.
  14. Rebellion in the Rim questions should be addressed with the group you are playing with to ensure the entire group agrees with how the campaign should be played. The following answers are for informational purposes only, and a group should reach a conclusion themselves on how to rule on these issues. 1. Yes 2. Squadrons that are destroyed and are removed from the play area are able to be scored at the end of the game.
  15. Hello! Yes, in this instance the "discarding" of a readied defense token is resolving Admonitions effect. This is not "spending" that token, nor resolving that defense tokens effect.
  16. Hello! The entity of an attack is "while attacking" for an attacker and is equivalent to "while defending" for the defender. There is no separation, it all falls under "Attack". Please review the "Attack" topic in RRG to further understand the steps of an attack. Yes. At any point in an "Attack" if the defender spends fewer than 2 defense tokens, regardless of when in the "attack" those defense tokens were "spent", you are able to resolve Luminara Unduli (commander) effect.
  17. Great question! For the objective Rift Ambush, No. The first player cannot add any yaw effects, to the forced executed maneuvers . As those maneuvers "must" be conducted "with yaw "-".". The second player may add yaw effects to the forced executed maneuvers.
  18. Hello! I see the question you are asking but the way you have phrased how Admiral Trenchs effect works is incorrect. Friendly ships are not gaining an "additional dial". Rather when they spend only a command token that matches the command dial that was discarded by Admiral Trench's effect, they are allowed to resolve that command "as if it had spent a dial and token of the same type instead.". So to answer your question, Yes. Even if Admiral Trench was discarded or the ship that card is equipped to is destroyed, the effect if it was resolved, would last until the end of the round.
  19. Hello! Good question. Yes, Luminara Unduli (Commander) would resolve with any defending friendly ship or unique squadron owned by that player, even if the defending ship or unique squadron has no defense tokens.
  20. Hello! Yes you are correct about how Tranquility interacts with Projection Experts based on the FAQ ruling for the Aspiration title. To apply that FAQ for Tranquility, this is your answer. Shields can be moved to hull zones on the ship that this card (Tranquility) is equipped to (including through the card effect of Projection Experts), as long as the number of shields in the hull zone they are moved to does not exceed that hull zone’s maximum shield value. After this card (Tranquility) is discarded by an effect such as Darth Vader, shields exceeding a hull zone’s maximum shield value are immediately lost
  21. Hello! I am not certain what "targeting" icon is, but my guess is that you mean the "Accuracy" icon, but to answer your question. Yes. Once you reach the "Resolve Attack Effects" step of an attack, if your attack pool consists of a single die and that die was removed due to an effect like Solar Corona, you are still able to resolve modifying dice effects such as adding dice to your attack pool.
  22. That is correct. On a Salvo attack, the objective token would be discarded but no dice would be added.
  23. If a ship is a defender, it cannot "spend" defense tokens while at speed 0. But it would still be able to resolve other effects that "discard" defense tokens to resolve effects, such as Admonition unless otherwise specified. Attacking ships are not defending ships, and are able to spend their own defense tokens to resolve effects, such as Turbolaser Reroute Circuits or Darth Vader (Commander).
  24. Yes! 🙂 The same precedent for other Fleet Command upgrade cards would also apply to Intensify Firepower! and Take Evasive Action! and any future Fleet Command upgrade cards as well unless otherwise specified.
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