Hi!
In this question, I am referring to the different scenery we can find in our games of MCP, with different level rooftops, barriers or other items that prevent putting miniature bases completely over them.
According to the rulebook, a character cannot end a movement with its base partially overlapping a terrain feature. That includes the sometime irregular shapes of some terrain features (different level rooftops, barriers inside a building feature, pyramidal skyligths, water deposits on top of buildings, oddly shaped starships…) some of them even official terrain products of AMG)?
If the answer is yes (you cannot place a base if it doesn’t fit horizontally on top of a section of a terrain feature, making some of the areas of the terrain feature unable to access for the character), what would happen if a character standing in the same terrain feature is thrown or pushed, colliding with one of those elements? Would it stop as soon as it touches this element? Or would it depend of the distance of the throw/push (meaning that if the element is shorter than the distance the character is pushed, it would end this movement in the other side of the element, ignoring it)?
If the answer is no (meaning, I assume, that we should consider a terrain feature as a whole, and applying the “partially overlapping a terrain feature” rulebook sentence only to the horizontal boundaries of the whole terrain feature), wouldn’t it create some odd circumstances when placing (voluntarily or forced by throws) the miniatures physically over some spots of the terrain?
Thanks in advance for your answer, and sorry if the question is a bit convoluted!