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AMG_Sarah

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Everything posted by AMG_Sarah

  1. Yes. Hood may transform after the Throw effect is resolved, before the attack is resolved.
  2. Yes. During the Round in which The Professionals is played, the effect may trigger as many times as the conditions are met.
  3. No, Ulik does not need to be carrying an objective token to use the Place in Rock and Troll.
  4. The commas do not change the meaning. Triggers with commas between the symbols are functionally identical to those without; meaning they count as "and".
  5. Psychic Distraction must be used directly after the movement, so it would occur before the attack from Mental Domination. Yes. If there is another valid target in range, the attack may still be performed.
  6. The Council cares not for the fate of Zemo, so long as he serves his purpose! (No, Zemo is not required to still be on the battlefield at the time the card is played. He must simply have Dazed or KO'd a character, as the card states.)
  7. Scrap Metal is not the source of the KO. The last line of the card, reading "Then the character that played this card is KO'd", refers to a continuation of the original, interrupted effect. So to answer the question specifically: Scrap Metal does NOT prevent Frenzy.
  8. If one of the listed effects cannot be completed, the subsequent effects cannot be completed. If at least one objective token is not dropped, the card's effect ends and the Throw is not performed. In the case of specifically Mission Objective and This Is A Robbery, if a character was holding multiple objective tokens and only got rid of one of them, they would still drop the others and then This Is A Robbery would continue to the Throw.
  9. No, Blob cannot perform his Push if he is Dazed or KO'd by an attack. Dazed and KO'd characters do not have or resolve superpowers. Characters are Dazed or KO'd in Step 12a of attacks, and so any of their effects that would resolve "after the attack is resolved" (step 14) cannot occur.
  10. No, Blob cannot perform his Push if he is Dazed or KO'd by an attack. Dazed and KO'd characters do not have or resolve superpowers. Characters are Dazed or KO'd in Step 12a of attacks, and so any of their effects that would resolve "after the attack is resolved" (step 14) cannot occur.
  11. Players should construct a single Roster for the entire event. Squads may be built from this Roster each game as normal.
  12. In a multiplayer game, Fury's Leadership ability should be applied to each opponent individually. For example: if you have fewer VPs than one of your opponents, when THAT opponent Dazes or KOs one of your characters, you gain 1 VP. If an opponent who has fewer VPs than you Dazes or KOs one of your characters, you do NOT gain any VPs. The same goes for the second half of the Leadership as well; Power is only gained if the specific opponent that damaged one of your characters has equal or fewer VPs than you.
  13. No. The Reality Gem is Innate, so at all points during the roll, 1 Skull is counted as a Critical. Yes, this ruling still allows a character to "overpay" with more Power than there are Skull results. This "overpaid" Power is then lost and does not affect any future or changed Skulls.
  14. The KO is a result of Hulk's superpower, not the Black Order character's attack. No power is gained from the KO.
  15. Unless the card specifies otherwise, when a character plays a Team Tactic Card, it is the source of all effects generated by the card. If multiple characters play a card, they are all considered to be the source. To answer your specific examples, Wolverine would be able to be thrown through Colossus, since both Wolverine and Colossus played the card and are the source of the effect. Juggernaut is the source of the Throw when he plays Do You Know Who I Am, so the Throw is measured from his base. In the case of Heroes for Hire, the Throw is explicitly made by "the placed character". Winter Soldier may use Got Your Back if he meets the conditions, and the target would be the placed character.
  16. Reactive superpowers interrupt the flow of effects. Forefend's window occurs first, at the Place, and then Incinerate happens after.
  17. No. Forefend specifies that it can be used "only once per turn", which restricts it to the Activation Phase.
  18. The anti-Push effect of Unbreakable Red Line may be used during any phase of the game. Yes, it can be used to potentially prevent the Push from the Cosmic Invasion! Black Order Descends on Earth Crisis Card. The Power gained as a result of being within Range 1 of a Cosmic Vault is not dependent on the Push, so it is still gained even if the Push is prevented.
  19. The second half of Crimson Dynamo's Leadership ability does not specify a particular phase in its timing. It may be used any time an allied character would be Pushed.
  20. No, if a superpower can be used only once per turn, it cannot be used outside of the Activation Phase.
  21. The Cosmic Threat player should place 1 Soldier token at EACH Rallypoint at the end of each of their Activations.
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