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Seth

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Everything posted by Seth

  1. Hi there, Unless specified otherwise by the relevant game effect, a unit performs free card actions only during its activation. Note, however, that the Jump X keyword allows a unit with it to perform a Jump X card action anytime it could perform a move action. Combined, this means Geonosian Warriors may indeed perform a Jump 3 card action using their free move action granted by spending a Standby token. However, they would not perform it in addition to the action granted by the Standby token. Here is a related post on this specific scenario. ----------------------------------- No. The Geonosian Warriors may spend the Standby token to perform a free move action (which they can substitute with Jump X) or a free attack action. They will perform only a single action using their spent standby token - they may not perform a free card action to gain an additional free action with Jump 3. Hope this helps, Seth
  2. Hi there, Each Immobilized Vehicle unit card can be used for any squad which matches its faction. For instance, the Rebel faction Immbolized Vehicle can be used for missions involving both the Rebel Commandos as well as those involving the Rebel Troopers! The page on which the Immobilized Vehicle unit card appears does not denote it as exclusive to one squad versus the other. Hope this helps, Seth
  3. Hello, Yes, the player will decide after issuing an order to a Corps droid trooper unit whether or not to return the order to the order pool (and therefore return a defeated miniature to the unit!). No. A unit is only eligible to be issued an order during the Command Phase if it has not already been issued an order that phase. Refer to the Nominate Commanders and Issue Orders step of the Command Phase for more detail. Hope this helps, Seth
  4. Hi there, You are correct. Beginning with the attacking player (in this case, the player controlling the Phase II Clone Troopers who just performed a free attack action using a standby token), players place any miniatures no longer in base contact with miniatures in the enemy unit into base contact with the enemy unit. These can be any miniatures controlled by the attacking player. In your example, if the Phase II Clone Troopers occupy all available space that Clone Captain Rex cannot be placed into base contact, then Clone Captain Rex will no longer be in melee. ------------------------------------------- A unit with a Hostage upgrade card may not move into melee. Hope this helps, Seth
  5. Hello there, As described in the Removing Miniatures in Melee box, "starting with the attacking player, each player must place any friendly miniatures that are no longer in base contact with miniatures in the enemy unit into base contact with the enemy unit." This is resolved on miniature at a time, from among any units controlled by the attacking player. This would be closest your Option C. Hope this helps, Seth
  6. Hi there, The Distract keyword is applied "...when the chosen enemy unit performs an attack..." and forces the chosen enemy unit to attack the Distract unit, if able. This will occur during step 1 of the attack sequence, Declare Defender, after an attack or attack action is declared. The Distract keyword does not force an enemy unit to perform an attack, nor does it force them to use a particular card action that would enable them to attack that unit, such that granted by the Saber Throw upgrade card. -------------------------------------------- The unit in question is not required to use the Saber Throw card action to perform an attack on the unit with Distract. It may opt to make an attack action as normal, presumably without access to a ranged weapon on their unit card, and therefore be ineligible to target the Distract unit with an attack. Hope this helps, Seth
  7. Hi there, The effects of Han Solo's Reckless Diversion command card apply when "When an enemy unit performs an attack...", during the Declare Defender step. As a unit using Fire Support is not performing an attack, it is not affected by the text of Reckless Diversion. The friendly unit that initially declared the attack, of course, will be impacted by Reckless Diversion when declaring a defender. -------------------------- The unit using Fire Support may add all of its weapons as normal to the attack pool irrespective of its proximity to a unit with a faceup order token while Reckless Diversion is in play, as they are not performing an attack. Hope this helps, Seth
  8. Hi there, When resolving the unique card action on the Din's Amban Rifle upgrade card, no specific miniature is "using" the card action. You choose an enemy in line of sight as instructed - as this is not an attack and not specified to be LOS from Din Djarin, LOS between Din Djarin's unit and a particular enemy unit can be determined using any miniature in his unit, including Grogu. -------------------------- You are correct - Grogu cannot use the Din's Amban Rifle upgrade card. However, when the instructions on the card action are followed, the controlling player is instructed to select a unit unit in LOS, and line of sight can be determined using any miniatures in Din Djarin's unit. Hope this helps, Seth
  9. Hello, The Emergency Stims upgrade card may be exhausted "During an attack, when you wound suffer wounds..." to prevent wounds as instructed by the card. As the Guardian keyword is used during the attack sequence - specifically, during the Modify Attack Dice step - it can indeed be used to prevent wounds that would be suffered by a unit using the Guardian keyword. ------------------------- Yes. Hope this helps, Seth
  10. Hi there, Units are assigned a faceup order token when they are issued an order. Predominantly, this occurs during the Command Phase during the Issue Orders step. When an order token is drawn from the order pool, during the Choose a Unit to Activate or Pass step of the Activation phase, the chosen unit is not assigned a faceup order token. The player activates a unit matching that order token, and then assigns that unit a facedown order token when their activation is complete. Refer to the Activation Phase entry for more detail. ------------------------------------ Units activated using matching order tokens drawn from the order pool are not at any point given a faceup order token. The effects of the Take That, Clankers! command card will only apply to units with a faceup order token. Hope this helps, Seth
  11. Hello there, The Ram keyword is applied during the Modify Attack Dice step to convert any attack dice in the attack pool to Critical results. Dodge tokens are spent prior to this, during the Apply Dodge and Cover step, to remove Hit results (or Critical results, with an appropriate ability or keyword, such as Outmaneuver) from the attack pool. -------------------------- Yes. The opponent will spend dodge tokens to cancel and remove Hit results during the Apply Dodge and Cover step, prior to Ram converting remaining dice to Critical results during the Modify Attack Dice step. The opponent may not spend any dodge tokens against these new dice results, as that step & opportunity has passed. Hope this helps, Seth
  12. Hi there, Immobilize tokens are removed at the end of a unit's activation. This does include immobilize tokens gained during that activation. ------------------ Yes. Hope this helps, Seth
  13. Hi there, "A trooper unit may make a speed-1 embark or disembark move during a move action instead of making another movement." As the speed-1 move provided by the Merciless Munitions command card is not a move action, it may not be used to perform an embark or disembark move. ----------------------------------------- No. Hope this helps, Seth
  14. Hi there, "A trooper unit may make a speed-1 embark or disembark move during a move action instead of making another movement." As the speed-1 move provided by the Combined Arms command card is not a move action, it may not be used to perform an embark move. ----------------------------------------- They may not embark. Hope this helps, Seth
  15. Hello, A unit with the Immune: Enemy Effects keyword, granted round 1 via the Hostage upgrade card, "ignores all enemy card effects and cannot be targeted by any enemy card effects." They will therefore not be affected that round by the text of an enemy Comms Jammer upgrade card. ----------------------------- No. Hope this helps, Seth
  16. Hi there, A unit engaged with Maul while the Duel of the Fates command card is in play "...cannot spend aim, dodge, standby, or surge tokens." The free action granted by the Experimental Droids Battle Force states the chosen unit "...may perform a free action to spend a surge token on the chosen Commander unit...". As such a unit near Maul cannot spend surge tokens, it cannot complete this free action and may not gain the associated benefits from spending a surge token. -------------------------------------- No. Hope this helps, Seth
  17. Hi there, Yes, a unique card cannot be used in your second scenario game if it was defeated in the game prior. This would include any cards that share that unique, such as both versions of Darth Vader. Hope this helps, Seth
  18. Hi there, Correct. Note that a miniature that is complete out of LOS will be considered obscured whether or not the attacking unit leader is touching the piece of terrain obscuring them. In your example, as two of the three defending minis in unit 2 appear visible - and have no cover as they are not obscured by terrain other than that with which the attacking unit leader is in base contact - then the unit will not have cover, as one obscured mini is not at least half of the unit obscured. Correct. Unit 1 does not have LOS to unit 3. Correct. Yes. --------------------------------- No; a Ground Vehicle also blocks LOS. If a unit is on top of terrain it is touching that terrain and therefore it cannot generally provide cover to defending units. You still need LOS to declare defenders eligibly, and miniatures that are completely out of LOS are considered obscured. So no, none of these rules change if the unit is on top of the obstacle terrain versus touching it from the table level; the unit's exact position upon that terrain will determine who it may attack and whether they will have cover. Hope this helps, Seth
  19. Hello, "Miniatures may never move or be placed in such a way that they would be in base contact with multiple enemy units, though it is possible for a unit to be in melee with multiple enemy units if another unit joins the melee later." Even if it there is space for a miniature to be in base contact with multiple enemy units (such as, in your example, a BARC Speeder and a trooper unit), a unit may not end a move touching both of them, and will have to choose one with which to enter base contact. ------------------------------- A miniature may not move or be placed in such a way that they would be in base contact with multiple enemy units. The unit in your example may move into base contact with the opposing troopers or the opposing BARC Speeder; not both. Hope this helps, Seth
  20. Hello, A Counterpart card is not a forced upgrade for their associated units. Note that R2-D2, Iden Versio, Din Djarin, and so on do not have a keyword present on their unit card that would force a player to include a counterpart miniature while building an army. ---------------------- That is not correct. You may include Iden Versio in your army without Iden's ID10 Seeker Droid. Hope this helps, Seth
  21. Hello there! Typically, a unit may only perform free card actions during their Perform Actions step. However, the Jump X keyword text does allow that a unit with the keyword may use it when they would be able to perform a move action. This would be an instance of using Rules Priority to allow the keyword text to override the general game rule! ------------------------------------------- Yes to both, as a unit with the Jump X keyword can perform the Jump X action any time it could perform a move action, including a free move action granted using a standby token. Hope this helps, Seth
  22. Hello, Yes, a unit may perform a disembark move during a move action instead of making another movement; in this case using the free move action granted by a spent standby token to do so. Yes. Yes. Correct; more detail on these interactions with Transport X: Closed is available in a prior post. Hope this helps, Seth
  23. Hi there, When Cad Bane's "Here I Am" Bane token is revealed, the token is replaced with Cad Bane's miniature. He is not "deployed," and will not trigger any game effects that occur upon being deployed, such as Scout X. --------------------------- Cad Bane is not deployed when he replaces his "Here I Am" Bane token, and so cannot use the Scout 1 keyword granted by the Recon Intel upgrade card. Hope this helps, Seth
  24. Hi there, Neither of your options are entirely correct. They can be attacked by a Kablamo! Bane token, friendly or enemy (nearest to option B); the Immune: Enemy Effects keyword only applies to enemy card effects and they only gain that keyword during round 1. Setup is not part of round 1. Hope this helps, Seth
  25. Hi there, Yes, multiple standby tokens may be spent after an enemy unit performs a move, attack, or action in range 2 & LOS. You may declare and resolve these standbys one at a time. Hope this helps, Seth
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