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RedBillyOne

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  1. HI, Is the mission "Disabled Vehicle " can only be play by a squad with the "Immobilized Vehicle" cards (i.e for rebels the rebel commandos squad, or for Empire the Imperial Special forces Squad) ? Or can we play also this mission with the rebel trooper squad and the infantry squad (in this cas, do we need to add the "Immobilized Vehicle" cards in the squad) ? Regards
  2. Hi @AMG_Pagani Is it possible to replace in a squad (for example in the Empire infantry Squad) some unit trooper (i.e 1 stormtrooper) by a unit trooper from the Imperial Special Force Squad (i.e 1 scout trooper) ? Meaning we take the unit card associated with the scout trooper instead of the stormtrooper unit card in the infantry squad ? Regards (and keep moving this game).
  3. Hi @AMG_Pagani Are you sure we need to place 4 objectives token ? In your Screenshot, there are only 3, Where should we place the 4th? Are you sure each deployment zone is about 3" ? If we are playing on a 36x36" table, each area should be 6" (not 3"). Beyond these (possible) errors, it's a great game. I hope it develops Regards
  4. Hi, Some questions about the Imperial Remnant battle force and communications upgrade cards. Is it possible to use "HQ Uplink" in an "Imperial Remnant" battle force to give an order to ourselves, even if we are more than range 2 from the commander? Knowing that it is not the commander who gives an order, this seems possible, doesn't it? Is it possible to use "Comms relay" to give an order to a friendly unit at range 1-2 even if we are more than range 2 from the commander ? Question Not specific to imperial remnant : If an emplacement trooper use "Comms Jammer" (blue player), and an enemy trooper unit is in range 1 (red player). This is the last order token in the draw of the red player and this is a trooper unit. What happens ? Can't the red player play his order and the round is over? Thank for your help.
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