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Showing results for tags 'away'.
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When pushing/throwing a model towards/away, can the tool measuring the throw be placed in any orientation, so long as the model being pushed/thrown ends the push/throw within the arms of the correct right angle? For example, can you push a model you are base to base with “away” and have them collide with you before the model being pushed is physically moved, since the final model position did not cross the arm of the angled tool?
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MagnaGuard's Protection Protocols is described as: After an allied Separatist Alliance Primary Unit makes a move action, this Unit may use this ability. Choose a character in the activating Primary Unit. One character in this Unit may Advance Toward the chosen character. The rules of Toward says: The moving object can’t cross a straight line drawn along either arm of the angled movement tool to the edge of the table. Here comes the question: After Count Dooku makes a move action, the MagnaGuard triggers its Protection Protocols, using a bending movement tool to move one of its character Toward Count Dooku. However, since the arc allowed by the rules of Toward is almost occupied by a Terrain part that has a higher Elevation, the bending movement tool used is partially exceed the arc allowed by the rules of Toward. Is this OK? In other words, when judging whether a move Toward something is legal or not, should we only look at the final position of the moving object, or even the movement tool used should not exceed the arc?
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- magnaguard
- protection protocols
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Hello! If a model is directly above (or below) another, and resolve an ability that moves one of the models toward or away, does anything move? As best as we could tell, both models were in the same space, just one was an elevation higher. Figured this was a niche situation and thought I'd ask. Thank you
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If an effect moves a character toward another character, can you end up on the opposite side of that character?
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To clarify, push away vs push away from this character. Push away is measured from the pushed character, while push from this character is measured from the character pushing the opponent
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So I might be overthinking this but can pushes and throws be done any direction or can the character doing the push/throw choose any direction??
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1. Are you allowed to pre-measure/pre-check a toward/away effect with the bent tool? I.e. See what the possible angles are before committing - I believe this to be a no because it’s not a distance your measuring and it’s only distance that’s called out as being pre-measurable. 2. Are you allowed to pre-measure crisis placement before choosing table edge? - The step order for building a mission with step 5 (table edge choice) being before mission setup implies to me a desire to leave it to a less analyzed choice, but I’m unsure if the game is considered to have started yet for pre-measurment purposes
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- premeasuring
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1) Is the 90 degree tool applicable not only on pushes but also when throwing characters as well? 2) When throwing an interactive terrain, there is no longer any 90 degree restriction?
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Hi there. I used the search feature, but did not find anything regarding the use of movement tools in this context. Question: When utilizing the long movement tool (or any movement tool for that matter) to determine a Valid angle to push, throw, etc a model toward / away, does this count against the limit of movement tools which I may use for measurement? Am I allowed to simultaneously use a long movement tool to determine the correct angle for a push while also using a short movement tool to determine how far the model will be pushed? Does using the tool in this way count as using a movement tool for the purposes of 'not being allowed to measure with more than one movement tool'? Is the correct way to resolve this to have one player use their long movement tool to determine the angle, and have their opponent measure the distance with a short movement tool? Thanks for clarifying! Let me know if you need me to provide pictures for reference.