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Found 7 results

  1. I believe we likely know the answer to this, but I could not find anything in the rules that set this out clearly. Played a game today in which I activated a character, Lockjaw from memory, performed his first action as an attack against Black Widow, who played Martial Artist dealing enough damage to daze Lockjaw. Later in the round I had an active Beast within range and with enough power to use Field Dressing on Lockjaw to remove the dazed token and then remove one damage. Now as the rules state that the you place an activated token on a characters once it has performed all of its actions (did not happen as Lockjaw was dazed midway through) and the rules state that the activation phase ends when a players ends their turn and neither player has a character without an activated or dazed token, this would indicate that the round could not end as Lockjaw has neither an activated or Dazed token. Does this mean Lockjaw could either activate again or continue with his unused actions from his previous activation? We played it that he would not as he had been activated and the card did not specify (like deal with the devil does), but on reading the rules it is not actually clear and would indicate that I could well have activated Lockjaw again.
  2. Can a unit select to do no actions during it's activation? (so that it won't trigger any standby actions)
  3. In "Charge" (and "Relentless") it states that a unit that has already performed an attack action during its activation cannot perform a free attack action via that keyword. If i have padme e.g. and she has a shareable standby token (via exemplar) that anakin (after he played his command card which gives him relentless) uses to make a move towards an enemy unit, which lets him come into base contact, that would technically trigger relentless, but what if that happens after anakins activation and after he already attacked in that activation in that turn? Am i still allowed to attack via relentless in that case? Is that limit only supposed to be limiting attacks INSIDE of an activation, or is this limit for charge/relentless supposed to be per turn, not per activation? PS: This is also important for Yoda's upcoming Guidance-Ability, if it finds its way into the game like it currently is.
  4. Put simply, does activation end immediately after the second action is taken place? Or can a character move (action 1), move (action 2) then interact with an objective marker, and then proclaim the end of the activation? Thanks, Mch.
  5. Hello, sorry for my English (Google translation). a character has 2 actions, ok, so he can use them for movements, combat acts. can he use 2 actions for combat actions? and most importantly, if he has enough energy, can he use as much super power as he wants ?? for example, in 1 activation he can attack 2 times and, if he has the necessary energy, use 2 or 3 super powers ?? can we use the same attack or super power several times? thank you in advance !!!!
  6. End of activation, two scenarios: (1) A character with healing factor is holding the Kree Core and did not attack. Rule book orders player effects over crisis effects. Healing factor first then crisis, correct? (2) a character with healing factor has the bleed status and no actions remaining. What happens? Prior ruling through FB messenger refers to “neutral” effects taking place after player effects. Bleed damage is not an enemy effect -is it a player effect, a neutral effect, or a crisis effect? When is it resolved and who chooses the order?
  7. When does a model actually receive an activation token? The rulebook says on page 14, “Once a character has made all of its actions, place an Activated Token on its stat card” The context that that sentence exists in suggests that this is the game term “actions”. Meaning you’d receive it after performing two actions, even if the character has more things it could do. The tactic card “All you’ve got” says an activation token is gained at the end of a characters activation. This suggests it’s tied more to a declaration, similar to ending a players turn.
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