Jump to content
Welcome! ×
Atomic Mass Games Forum

Search the Community

Showing results for tags 'battlefield setup'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Rules Forum
    • Marvel: Crisis Protocol Rules Questions
    • Star Wars: Legion Rules Questions
    • Star Wars: X-Wing Rules Questions
    • Star Wars: Armada Rules Questions
  • 666th Auxiliary Wing of San Marcos's The Baddies
  • 666th Auxiliary Wing of San Marcos's The Good Guys
  • 666th Auxiliary Wing of San Marcos's The War Room
  • 666th Auxiliary Wing of San Marcos's The Betweeners
  • Phoenix Fleet's Topics
  • Round Table Games X-Wing Joust Leagues's Our Star Wars X-Wing Joust League

Blogs

  • Marmoset Squadron's Blog

Product Groups

There are no results to display.

Categories

There are no results to display.

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 3 results

  1. When setting up a board to play a game of MCP it is highly considered a hard rule to not have any terrain within range 2 of a board edge as well range 2 of other pieces of terrain. Is this a recommendation from the developers or something that should be followed strictly to promote gameplay?
  2. I've recently noticed something odd in an online battle report and wanted to know if they got it wrong or if they just showed me something I had not considered. When it came time to choose a board edge from which to deploy, they chose the one to their right, not one of the two in front of them (the near side and the far side). I see that the rules just say "The player without the Priority token chooses a battlefield edge..." but it never occured to me that I could pick an edge other than the ones shown on the cards (or at least hinted at by the dark blue bar on the cards*). So, can I pick any of the four edges to be my edge? *BTW, just a note/thought for clarity - The deployment cards have dark bars on opposite sides, but there is no actual wording in the book to say that these are the deployment zones. When we first got into the game we just assumed, based on our experience with other games, that these bars are meant to show the deployment zones, but it is just that, an assumption. With no actual rule to show an opponent, he or she could easily claim that they want (for example on a D map) one of the two edges where the objective tokens are pretty much already in the deployment zones to be their edge. Or, to say it a different way, nothing indicates that the deployment map card is to be used only in 'portrait' format as opposed to 'landscape.' So, one could orient the map so that a Hammer (for example) is already inside each deployment zone. That seems odd, but there's nothing I can see within the rules themselves to guide the players about the orientation of the card. I'm the sort of player that never feels comfortable telling my opponents that they are not allowed to do something when they can find support within the rules for their opinion. In this case, I would not be able to deny my opponent their choice as nothing shows us that the dark bars are indeed the deployment zones.
  3. Good evening, I have two questions: 1 / Does each field have to be at "Range 2" of another field? Even this size 1 (How do you play most of the time and how do official tournaments do?) (Personally I glue the trash cans, barriers, size 1 container with different size as house size 2 or 3 and other elements to size 1) 2 / When I throw a size 2 character A on another size 2 character B, character A suffers 1 collision damage, first is the collision damage and automatic? no DODGE possible at the time and how many hits does character B suffer? character size 2 A + 1 = 3 dodged keys (roughly the same as with a terrain element) or character B suffers 1 collision damage that is also non-dodge? Thanks again for your answers 🙂
×
×
  • Create New...