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Found 5 results

  1. Can booby traps be triggered by movement caused by a crisiscard such as S.W.O.R.D. ESTABLISHES BASE ON MOON'S BLUE AREA?
  2. Nothing Stops the Juggernaut says the contacted character takes one damage, and "then this character stops as normal." Does this mean that if he collides with, say, Rocket who has two power, Rocket will take the damage and gain the power before the movement ends and then be able to use Booby Traps afterwards?
  3. When performing a movement action, do reactive powers that trigger based on that movement "interrupt" the movement (as they do with most other interactions) or do they occur after the movement finished? The question is specifically directed towards movement as the second action, trying to identify whether the activation token is placed before or after the reactive superpower occurs. The main area it is currently relevant is an Injured Bob, Agent of Hydra moving into something like Rockets Booby Traps as his section action.
  4. Hi Rules Gurus, Really excited to play Hulkbuster after it was spoiled at Minstravaganza. Had a little rule query come up though. Hulkbuster dazes, and baby Tony pops out. He places within 3 of Rocket, albiet in the cleanup phase. In the rulebook, a "place" is a type of movement, so may I use "booby traps" to explode baby Tony in the cleanup phase? Thanks, Theo
  5. Does Advance count as movment for the purposes of triggering effects? For example Rockets booby traps state movement. where as green goblins Trick or treat states advance or placed.
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