Jump to content
Welcome! ×
Atomic Mass Games Forum

Search the Community

Showing results for tags 'clamber'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Rules Forum
    • Marvel: Crisis Protocol Rules Questions
    • Star Wars: Legion Rules Questions
    • Star Wars: X-Wing Rules Questions
    • Star Wars: Armada Rules Questions
  • 666th Auxiliary Wing of San Marcos's The Baddies
  • 666th Auxiliary Wing of San Marcos's The Good Guys
  • 666th Auxiliary Wing of San Marcos's The War Room
  • 666th Auxiliary Wing of San Marcos's The Betweeners
  • Phoenix Fleet's Topics
  • Round Table Games X-Wing Joust Leagues's Our Star Wars X-Wing Joust League

Blogs

  • Marmoset Squadron's Blog

Calendars

There are no results to display.

There are no results to display.

Product Groups

There are no results to display.

Categories

There are no results to display.

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 4 results

  1. Hello On page 10 of RRG 2.0.2 picture shows legal cohesion for a unit where umit leader is in base contact with the terrain and one of the models is on top of that terrain. My question is: Based on rule that cohesion is at legal speed 1 or climb move, is it possible to move unit leader to base contact with flat roof building (hight less then 1) and put other minies from that unit on the top of building at its edge without clambering roll? And the other way as unit leader moves from a building these minies that were at its roof edge go down without rolling? Best regards
  2. Per the RRG, the Scale keyword indicates that after performing a movement action, a unit with the scale keyword can perform a free clamber action. Clamber actions are considered move actions for the purpose of triggering scale, allowing a user to reach the top of height two terrain. Per RRG: A unit with the scale keyword can use scale in combination with a clamber action move up or down a distance up to height 2. In the following scenario; Grievous is in base contact with a height 2 building. Based on the rules as written, Grievous can perform a clamber for his first move action, triggering scale to reach the top of the height two building. He can then make a second move action once he is at the top of the height two building. This seems pretty clear. The question I have is in regards to a scenario where Grievous is not in base contact with the height two terrain. Assume Grievous’ first makes a standard move action at speed two, which places him in base contact places him in base contact with Height two terrain. Per the scale rule, Grievous can perform a free clamber action. However, this would not be sufficient to reach the top of the height two building. The RRG also says however that scale can trigger before or after a move action. As written, does Scale allow Grievous to: Move Speed 2 to get in base contact > clamber (scale) > clamber (scale) > Move Speed 2 > End activation Or, is Grievous required to: Move Speed 2 > clamber (action) > clamber (scale) > End activation. Thanks in advance
  3. If I want to climb/clamber and the direct vertical space is filled with another model (there is still space around this model) can I still climb and place my model as close as possible to the edge (left, right, behind that model) or is climbing in this case impossible?
  4. Hi, my question is: Considering that climb/clamber action move you to a very specific position up or down a terrain element, can base to base contact/melee engagement be initiated by a climb/clamber action, if that position is partially or totally occupied by an enemy mini? For the sake of the example, we can assume there's ample space around the enemy mini to place the clambering unit.
×
×
  • Create New...