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Found 14 results

  1. Can Vader's Might be used to place a Dewback or Tauntaun, or any other non-clambering unit on a roof or other a high flat surface? As per below: "You cannot place a trooper unit into terrain it normally wouldn't be able to move to." Such action would be illegal 🤷
  2. If you use a "bow" effect with a larger than small tool such as [ttc]Deception and you wish to have the affected character (without flying) traverse over a larger terrain, does the character still use its movement tool or use a small (climb)? I am guessing the latter. It probably happens the same as if an effect was not used.
  3. Hello On page 10 of RRG 2.0.2 picture shows legal cohesion for a unit where umit leader is in base contact with the terrain and one of the models is on top of that terrain. My question is: Based on rule that cohesion is at legal speed 1 or climb move, is it possible to move unit leader to base contact with flat roof building (hight less then 1) and put other minies from that unit on the top of building at its edge without clambering roll? And the other way as unit leader moves from a building these minies that were at its roof edge go down without rolling? Best regards
  4. Hello! When using attacks or abilities that lets you advance you opponent, can you advance them up onto terrain that normally would have required a climb move for them? example: Mysterio attacks Captain America, and advancing him so he ends up on top of the NYC apartment building.
  5. AMG_Pagani Posted January 18 You do not have to end in contact with the end of the movement tool - the rules state that you may be placed "anywhere in contact with the tool" (which includes the sides and even overlapping a portion of the tool!) I have a concern about how people use the movement tools. The 3 examples from the rulebook demonstrate how to properly place a mini when using the full length of the tool. People take the " " section from the above quote and think they can position the tool at an angle and go from tip to tip and get a few milimeters advantage (which in some cases can make or break a play). I play as seen in the book by putting the base fully in the curve of the tool on both ends when advancing.
  6. Astral ring says that a model cannot be advanced or placed, but can it take a climb move action whilst Astral Ring is in effect?
  7. Theoretically if there is a character on top of a terrain piece (say a daily bugle) that can move long and can place a movement tool on another appropriate terrain piece (say deadpools taco van) and doesn't have fly or wall crawler can they successfully move from the first terrain piece onto the other terrain? The reason for this is that I know advancing off of a terrain doesn't require a small movement tool to be used, but would it cause complications moving onto another terrain? Would terrain or character sizes matter in this kind of scenario?
  8. Per the RRG, the Scale keyword indicates that after performing a movement action, a unit with the scale keyword can perform a free clamber action. Clamber actions are considered move actions for the purpose of triggering scale, allowing a user to reach the top of height two terrain. Per RRG: A unit with the scale keyword can use scale in combination with a clamber action move up or down a distance up to height 2. In the following scenario; Grievous is in base contact with a height 2 building. Based on the rules as written, Grievous can perform a clamber for his first move action, triggering scale to reach the top of the height two building. He can then make a second move action once he is at the top of the height two building. This seems pretty clear. The question I have is in regards to a scenario where Grievous is not in base contact with the height two terrain. Assume Grievous’ first makes a standard move action at speed two, which places him in base contact places him in base contact with Height two terrain. Per the scale rule, Grievous can perform a free clamber action. However, this would not be sufficient to reach the top of the height two building. The RRG also says however that scale can trigger before or after a move action. As written, does Scale allow Grievous to: Move Speed 2 to get in base contact > clamber (scale) > clamber (scale) > Move Speed 2 > End activation Or, is Grievous required to: Move Speed 2 > clamber (action) > clamber (scale) > End activation. Thanks in advance
  9. If I want to climb/clamber and the direct vertical space is filled with another model (there is still space around this model) can I still climb and place my model as close as possible to the edge (left, right, behind that model) or is climbing in this case impossible?
  10. If a climb action was required for a mini to get on a piece of terrain, does it require one to get off? It would make sense.
  11. Hi, my question is: Considering that climb/clamber action move you to a very specific position up or down a terrain element, can base to base contact/melee engagement be initiated by a climb/clamber action, if that position is partially or totally occupied by an enemy mini? For the sake of the example, we can assume there's ample space around the enemy mini to place the clambering unit.
  12. Good day: Cyclops requires 2 moves to move to the roof of the other building? (size 3) (One to be in contact with the other building and one "S" move). Thank you
  13. Hi. So, climbing onto terrain the character is treated as size 5 and advances small. But when moving off terrain, do you still move small or are you able to move the distance on the character card? Thank you
  14. In extract crisis spider-infected invade Manhattan/or superpowers that control your character. Does the S advance made by your opposition allow for climbing?
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