Jump to content
Welcome! ×
Atomic Mass Games Forum

Search the Community

Showing results for tags 'counter'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Rules Forum
    • Marvel: Crisis Protocol Rules Questions
    • Star Wars: Legion Rules Questions
    • Star Wars: X-Wing Rules Questions
    • Star Wars: Armada Rules Questions
  • 666th Auxiliary Wing of San Marcos's The Baddies
  • 666th Auxiliary Wing of San Marcos's The Good Guys
  • 666th Auxiliary Wing of San Marcos's The War Room
  • 666th Auxiliary Wing of San Marcos's The Betweeners
  • Phoenix Fleet's Topics
  • Round Table Games X-Wing Joust Leagues's Our Star Wars X-Wing Joust League

Blogs

  • Marmoset Squadron's Blog

Calendars

There are no results to display.

There are no results to display.

Product Groups

There are no results to display.

Categories

There are no results to display.

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 2 results

  1. Do the normal Attack Range restrictions apply to squadrons when performing a Counter attack ("[i]f the attacker is a squadron, the defending squadron or hull zone must be at distance 1" and/or "[a]ttack range is the range at which a squadron... can perform an attack... Each squadron’s attack range is distance 1")? For example, if "Kickback" (V-19 Torrent Squadron) performs an attack against a squadron with Counter and uses his ability to move immediately after, if he moves beyond Distance 1 can the defending squadron still perform the attack?
  2. The rule of counter is: Counter X: After a squadron performs a non-counter attack against you, you may attack that squadron with an anti-squadron armament of X blue dice, even if you are destroyed. And we also have Flak Gun that says: Treat each die in your anti-squadron armament as black. Since both effects refer to the anti-squadron armament, if a ship is equipped with both a Quad Laser Turret (which grants Counter 1) and Flak Gun, when making a counter attack with this ship, what dice did it use, blue or black?
×
×
  • Create New...