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Showing results for tags 'counter'.
Do the normal Attack Range restrictions apply to squadrons when performing a Counter attack ("[i]f the attacker is a squadron, the defending squadron or hull zone must be at distance 1" and/or "[a]ttack range is the range at which a squadron... can perform an attack... Each squadron’s attack range is distance 1")? For example, if "Kickback" (V-19 Torrent Squadron) performs an attack against a squadron with Counter and uses his ability to move immediately after, if he moves beyond Distance 1 can the defending squadron still perform the attack?
The rule of counter is: Counter X: After a squadron performs a non-counter attack against you, you may attack that squadron with an anti-squadron armament of X blue dice, even if you are destroyed. And we also have Flak Gun that says: Treat each die in your anti-squadron armament as black. Since both effects refer to the anti-squadron armament, if a ship is equipped with both a Quad Laser Turret (which grants Counter 1) and Flak Gun, when making a counter attack with this ship, what dice did it use, blue or black?