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Showing results for tags 'damage reduction'.
Hi, Some enemy effects (attack like Voodoo's Spirit Venom, or reactive like Ghost-rider's Wicked's Judgment) inflict damages depending on the dice rolls' symbols obtained. If you would roll, say 3 Wild with Spirit Venom or 3 Critical while using Wicked's Judgement, are these damages applicated as 1 enemy effect of 3 damages, or 3 enemy effects of 1 damage each? It changes a lot of things for abilities which reduce damages or gain power. In exemple, if it would mean 3 damages from 1 enemy effect, Rogue could lower the amount by 1 while she couldn't if is 3 effects of 1 damage. At the opposite, if it's 3x1 damage, Juggernaut could pay 3 times to prevent them all. Same for Sin gaining power when suffering damage, etc. Thanks a lot!
I asked this question before and not sure if it was done before this forum was a thing, was looking for clarification on the timing of innate abilities that reduce damage by one. Characters like iron Man, War machine, glaive, midnight, etc etc. All have an innate ability that says" when this character would suffer damage from an enemy effect, reduce amount suffered by one, to a minimum of one" do these effects apply before the calculate/failure step or around the resolve step? Thank you