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Showing results for tags 'debris cloud'.
so, if i have a v-wing equipped with Q7 astromech and i boost on top a debris cloud, i could still perform the linked lock action before receiving the stress from the debris? or is the timing different, because the rolling for and gaining stress from wounded pilot is a player's ability and not strictly a game effect? does that mean that all the text on damage cards are player's abilities and should always be resolved with the ability queue? even the text without action:-headers? will we get clearer definitions of what constitutes a player's ability and what constitutes a game effect?