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Found 2 results

  1. Does a Seismic detonating in range 1 of a ECC with 1 delayed fuse on it destroy it like an obstacle or just remove the fuse?
  2. Questions for the new upgrade: "Electro-Chaff Cloud is an obstacle". This means seismic charges, Trickshot, Blackout abilities, etc works on this right? "While a ship defends, if the attack is obstructed by the cloud, it rolls 1 additional defense die." an obstructed shot will give the defender 2 additional defense dice, or only 1? Can we put an additional fuse marker to the Electro-Chaff Cloud with delayed fuses, so it remains not 2 but 3 rounds?
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