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About Me

Found 6 results

  1. With the tactic card fall back would i miss timing to be able to super powers that would trigger if the attacker isn't within X range like Cyclops and quickdraw or storms leadership ability to provide cover or cover in general as well as character that have the stealth ability. First time using the card and was being used wrong this whole time.
  2. Shadowland Daredevil targets an enemy Ghost Spider that is within range 2 of a a Hand ninja, Ghost Spider plays Fall Back and moves outside of range two of the Hand Ninja. Does Shadowland Daredevil still get 2 extra dice in the attack roll?
  3. If Magneto attacks a character within range 2 with reverse polarity he will get rerolls on the attack, if the character who was attacked then plays Fall Back to be outside of range 2 would the second part of reverse polarity then trigger allowing Magneto to push the character as they are now outside of range 2? Thank you
  4. If Honey Badger is damaged by an attack, and plays the "fall back" card, at what point is the "lil' sis" ability triggered? If Honey Badger is out of range 3 of X23, and plays "fall back" before taking damage, moves within 3, and then takes damage, would "Lil' sis" trigger, prompting X23 to move towards the attacker? Thanks, Theo
  5. If a target of an attack moves out of range after being target, but before damage is dealt, do they still take the damage of the attack they were initially in range of? For example. Iron man is targetted by an attack, and the dice are rolled, which results in 2 damage. Iron man then plays 'Fall back' which says he can advance s before damage is dealt. This short advance takes him out of range of the attack. Does Iron man still take the 2 damage?
  6. Can an allied character play 'Fall Back' if they are not damaged from the attack? Thank you!
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