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Found 9 results

  1. We had a situation in yesterday‘s game, where my opponent achieved to collect all 4 hammers on „Fear Grips“-Extract with his injured Ultron. In the following turn I KO’ed Ultron, so he wanted to play „The age if ultron“. So, when would ultron drop the hammers and when would the final power-cost of the card be calculated. Is he able to play „The age if ultron“ or would the „hammer-tax“ raise power cost to 12 in which case he wouldn‘t be able to play the card? Thanks for clarification.
  2. How does Helios laser work if some of the characters paying for it are holding hammers? I would assume that if you want X person to contribute Y dice then you’d have to pay Y+1 to achieve that… is this correct?
  3. On the Convocation leadership: Is using the leadership on a tactics card the same a “playing a tactics card” per the text on the “Fear Grips World as ‘Worthy’ Terrorize Cities” Crisis? 1. If the selected leader wants to flip the Bar With No Doors card and has one hammer, would that cost one additional power to flip? 2. If there is a leadership ability that costs power to use, would any team member holding a hammer be required to pay an additional power to use that ability? Thanks!
  4. If I have a character who is holding 2 Hammers from Fear Grips the World as "Worthy" Terrorize Cities and they play a Tactic Card Like Patch up Can I choose to pay 2 power to play the card then pay the forced extra 2 to heal another allied character for 4 total? If Not would I be able to spend 4 and then the extra 2 power for hammers? Since that would then be paying 6 when Patch up limits the amount of power to 5.
  5. How do these cards that arent played by any particular character interact with Worthy hammers? In particular cards like All According to Plan and Stalwart Determination. Would every participating character have to pay an extra per hammer he/she is holding?
  6. So say you control 3 hammers and play All According to the plan you have to pay a minimum 10 to activate the ability of the card if you control 3 characters each with a hammer do you pay 13? Or how does the interaction work.
  7. No matter the cost or Uneasy Allies. I have to pay the power for each hammer to play these cards too? The word additional creates some confusion to me. Ty in advance.
  8. In the Fear Grips World crisis, it says a character must pay 1 additional power per hammer to play team tactics cards. If a team tactics card has no power cost, such as Deception, does holding a hammer create a power cost? The use of the word "additional" has me confused.
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