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Found 4 results

  1. Good day: With healing factor, can change from injured side to healthy side? Thanks You
  2. A healthy wolverine activates and attacks twice. He is about to get an activation token, but plays all you've got. He uses this additional activation to make two additional attacks. As per all you've got he dazed. He is full health by the time he dazes. Nearby Hawkeye uses field dressing at the end of the round to bring wolverine back up and ready to fight again next round. Hoe much health does Wolverine have? Did the daze caused by you've got also add enough damage to reach his stamina thereby putting Wolverine at 1 stamina by the end of this? Or does all you've got only add the daze token, but no damage thereby allowing Wolverine to remove the daze token and retain full health? As a follow up, at what point during Wolverines two activations does healing factor kick in?
  3. End of activation, two scenarios: (1) A character with healing factor is holding the Kree Core and did not attack. Rule book orders player effects over crisis effects. Healing factor first then crisis, correct? (2) a character with healing factor has the bleed status and no actions remaining. What happens? Prior ruling through FB messenger refers to “neutral” effects taking place after player effects. Bleed damage is not an enemy effect -is it a player effect, a neutral effect, or a crisis effect? When is it resolved and who chooses the order?
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