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Found 18 results

  1. With the new LOS rules, provided here, who do you perform a LOS check, if those units are the defending unit? Example: A DSD-1 Spider droid is declared as a defender. Do you unly check LOS up until the "top of the spider droids body, where the base of the antenna meets the center of the miniature" or does the antenna also count? Thank you!
  2. Line of sight is used to determine if one mini can see another mini. A player determines line of sight from the perspective of a mini, using a viewpoint where the center of the mini’s base meets the top of the mini’s sculpt. Hi, We have an issue with determining the viewpoint for vehicles like Spider Droid, AAT or TX-130 where the highest point of the model is not in the middle of the base. We draw a perpendicular line from the middle of the base and the viewpoint is where the line meets the highest point of the sculpture in that exact position even if it's not the highest point of the entire model. or We draw a perpendicular line from the middle of the base and a parallel line from the highest point of the model (ie antenna) and the viewpoint is where the two lines crossed. or Both methods are wrong. A picture would be perfect for it but I cannot upload it somehow.
  3. Hello There! When you determine LOS for a Overrun attack? I understand that the attack is actually made by the unit with the Overrun keyword, but it is NOT a Ranged Attack. Does it mean that a hidden mini on the defending unit can still suffer wounds? Or you need LOS to that? Thank you very much!
  4. Hello There! A miniature base cannot overlap another base. As far as I know, it can overhang it if it is situated at least higher than the height of a silhouette. Question is: if one unit is overhanging another miniature, has LOS to it? Thank you!
  5. Hello! Couple questions for yall that I'm looking for clarification on: The only place I have seen where the base is not treated as part of the mini is on page 32 in the Cover section where it only refers to "When determining whether a piece of terrain blocks line of sight to a defending mini with a notched base..." Since Hover: Ground vehicles are treated as Ground vehicles by other units, and Ground vehicles bases are treated as part of their mini... Would that mean that an AA5 base would block line of sight to another mini behind it if, for example, it was banked at an angle and perpendicular to an attack? Similarly, could an AA5, or other similar Hover: ground/air vehicle land on a charge token to prevent other minis from having LOS to the token, thus preventing them from taking damage from its detonation?
  6. I am aware this is included regarding dust fields and when ships are on top of them: My question is if a squadron base is completely covering the dust field, and a ship to ship line of sight is drawn over that base, does the above rules still apply or is the shot fine? Just wanting clarification as the above only mentions ships.
  7. I have two questions about the AA/5 that I'm unsure of. 1) LOS blocking recently came up in a discussion and I'm getting conflicting information. There's this comment on the official FAQ page... Question: What happens if a non-repulsor unit moves into range 1 of a condition token while the "Minefield" condition card is in play, but line of sight to that token is blocked by a repulsor vehicle mini (that didn’t trigger the Minefield effect because it is a repulsor)? Does the token fail to detonate? Answer: Correct, the condition token does not detonate, because vehicles block line of sight and therefore line of sight cannot be drawn from the token to the unit that moved into range 1 of it. But..... the rules on page 84 say 'repulsor vehicles do not obscure other minis and do not provide cover.' and 'Vehicles can block line of sight.'. HUH?! How does something not provide cover/obscure AND block LOS? 2) Could a friendly mini (say Luke or just some random Fleet Troopers) climb/clamber/jump onto the top of the vehicle?
  8. The RRG makes it clear on page 55 that the base matters for Line of Sight checks, but the Tournament Regulations imply that they overrule the RRG and that only the silhouette matters. This creates a confusing interaction when the attacking unit is firing from above the defender. See the highly technical illustration (attached) for a specific example. If the base still matters, Unit B will have cover from the barricade. If only the silhouette matters, Unit B will have no cover from the barricade.
  9. If a character is on top of a size 4 terrain and a character with flight is beneath them, how does LOS work? Is the one with flight considered to be at a Level 5 due to flight or is the character on the terrain out of LOS?
  10. Morning all! So assume there's a building - it's a square. I have a BARC, and I want to move up to touch the center of the wall nearest me, to block LOS from my opponent My model can't physically exist in that location, because of overhang. I've read the section on margin of error, and it says that we can use a proxy base to have a more accurate final movement location for the BARC. I'm unclear on how to figure out LOS both to and from my BARC in this situation. If I'm trying to approximate LoS to where the model would be, portions of it would be inside the building. How do models draw line of fire to a vehicle on a proxy base, and vice versa? Can they?
  11. Greetings, I was always told that AI:Attack didn't matter if nothing was in range. I clearly see in the Rules Reference that "If a unit cannot perform one of it's listed actions as it's first action, it is free to perform actions as normal." However when I read the attack section of the Rules Reference it leaves me a bit confused. It never states that a unit has to be in range or line of sight to be attacked, the only stipulation is in order to chose a weapon to attack with the target must be in range and line of sight. This is step 2 however, and failure to meet this doesn't appear to end the attack or invalidate it. So if I'm reading this correctly a unit of B2's activate and there is one enemy unit outside of the B2's range. AI:Attack would make my first action an attack. I follow the attack timing: Declare Defender, which would be the enemy unit longer than range 3 For Attack Pool, there would be no attack pool since no weapons are in range I continue down the attack chart finishing my first action. Second example, a unit of B2's activate and there is one enemy in range but out of line of sight. AI:Attack would make my first action an attack. I follow the attack timing: Declare Defender, which would be the enemy at range 3 but out of line of sight For Attack Pool, there would be no attack pool since no eligible minis have line of sight I continue down the attack chart finishing my first action. So my question is do you have to AI:Attack models not in any of your weapon ranges or line of sight? Apologies I checked the FAQ and searched and didn't see anything addressing this. Thank you, TT
  12. Does force choke require Line of Sight to a mini that's as range 1?
  13. How does the damage get distributed if Darth Vader uses Force Choke on the Electrostaff Guard heavy of an Imperial Royal Guard unit that already has 1 damage assigned to it from a previous attack? Does the damage stack with what is on the unit already to kill the heavy/another part of the unit or will both the heavy and the unit itself have 1 damage? If then on a subsequent attack only the leader is in LOS and takes a damage would the Leader, the Electrostaff Guard and the main part of the unit all have 1 damage assigned to them?
  14. Sorry for this. It was probably covered a long time ago and I dont have a rulebook handy Do characters block los allies to allies or enemy? Do characters block each other for movement allies to allies or enemy? e.g. hulk is size 4 crossbones is size 2 and they are allies does crossbones pass through or go around? If hulk is enemy same question?
  15. Hi, I'm a south Korean and I can't write English well, so please understand that. I understand other rules but LOS part is so hard understand one thing is Determining LOS Between attacker and defender, Adding a terrain size is only for attacker? or both of them? Here is example. 1. Spiderman(size2) is on the top of a building(It has 4 floors, so my friend and me consider to size 5 terrain). 2.Red skull(size2) stand on the ground and within 2 distance from the building. 3.Follow the main rule, Spiderman has a LOS when he determine to attack Red skull. Coz he is now size7 and there has nothing to larger than size7. However, When Red skull try to attack the Spiderman, I think it is possible. Because there has no obstruction which has more larger than size7. But my friend didn't agree that. When He red the part of LOS rule, adding a terrain size for the character is ONLY for attacker, not for defender. So Red skull try to attack Spiderman, he can't do that because the building(size5) blocks between Red skull and Spider man's LOS. I'm a bit understand his opinion, when red skull attacked to spiderman which on the top of the building, it looks like a he tried to punching the building. I still confused about that, so whose opinion is correct?
  16. Hello, I would like to extebd the question from this topic with two other situations: So, from this topic if a model is on top of the building it's size or bigger and attacked by model more than range 2 away it gets cover (cause it's in range 1 of the building, at least one line is drawn from attacker to defender through terrain, and attacker is further than range 2 from defender). But what happens if: 1. Model on top of the terrain attacks a model which is on the ground but within range 1 of the same terrain feature and further than range 2 from attacker (lets assume it's a long terrain feature)? Does the defender gets cover? (Cause it's in range 1 of terrain, at least one line passes through terrain, distance between models more than 2); 2. Two models stand on top of the terrain. They are within range 1 of the terrain, has line of sight to each other going through terrain (if we look top down), and are further than range 2 from each other. Do they have cover from each over? Or are those two situations negated by clause that model on top of the terrain ignores it for LOS?
  17. Per the online rulebook (9/11/20) pg 19 it says characters must be in LOS to target with an attack. Pg 22 Line of Sight 2nd paragraph says to add the size of the character and terrain together to determine LOS. So say Green Goblin (size 3) is on top of a size 3 terrain that would count as size 6. Would that then mean that unless someone is on the same terrain with him they cannot attack him due to not being able to draw LOS through terrain larger then their character?
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